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*Dungeons & Dragons
L&L 1/7/2013 The Many Worlds of D&D
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<blockquote data-quote="Squidmaster" data-source="post: 6151994" data-attributes="member: 2743"><p>I agree with everyone who is saying that the default cosmology is either an unnecessary extravagance or a bit of a wrench in the works for homebrew games. At the same time, I do understand the need for one, and it doesn't have anything to do with traditional D&D games so much as it does with novels and computer games. If there aren't clearly defined rules for these types of things, content could easily become conflicting.</p><p></p><p>Comments that the D&D designers have made in the past lead me to believe that they understand that many of our games use custom material in this regard, and it would not surprise me if they present the default cosmology with a pretty strong suggestion that you can ignore it if you like.</p></blockquote><p></p>
[QUOTE="Squidmaster, post: 6151994, member: 2743"] I agree with everyone who is saying that the default cosmology is either an unnecessary extravagance or a bit of a wrench in the works for homebrew games. At the same time, I do understand the need for one, and it doesn't have anything to do with traditional D&D games so much as it does with novels and computer games. If there aren't clearly defined rules for these types of things, content could easily become conflicting. Comments that the D&D designers have made in the past lead me to believe that they understand that many of our games use custom material in this regard, and it would not surprise me if they present the default cosmology with a pretty strong suggestion that you can ignore it if you like. [/QUOTE]
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