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L&L 1/7/2013 The Many Worlds of D&D
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<blockquote data-quote="gyor" data-source="post: 6152098" data-attributes="member: 6670153"><p>I actually like that the setting connect each other that being said the default setting is being designed this way so that it is made up of moduals. Want a Nentir Vale Cosmology, just dump the fire plane and border plane, and the others leaving the Elemental Chaos, want a great wheel purely, dump the border planes and the elemental chaos.</p><p></p><p> They're creating an uber cosmology, but thier designing it in a very modular way, so its easy to remove the parts you don't like, but doing it this way means that the races, monsters and so on are designed as compatible with all these elements in a way that makes sense.</p><p></p><p> Mike Mearls emphasised flexiblity.</p><p></p><p> And Mike Mearls did not say connecting settings watered them down and in fact he connected both Planescape and Ravenloft to all the others via his cosmology designed.</p><p></p><p> No what he was saying was that reducing the Spelljammer setting to just means for moving between settings in magic spaceships deemphasised Spelljammers own elements, and space crafts even magical ones don't fight the feel of every setting.</p><p></p><p> Personally I like the connections and many of these connections are cannon, especially for FR which has in novels been connected with Dragonlance, Planescape, Spelljammer, Ravenloft, Nentir Vale, and via the Vale Darksun.</p><p></p><p> I really like the cosmology and wish to here more about it and how it applies to the different settings.</p><p></p><p> As to the Tablets of Fate they weren't fakes just because they were destroyed, it never says they're fakes, that was just your assumptions. It never actually says what they do or how they work or what happens if they're destroyed. Until now.</p><p></p><p> The tablets of fate are just the McGriffin to end all McGriffins.</p></blockquote><p></p>
[QUOTE="gyor, post: 6152098, member: 6670153"] I actually like that the setting connect each other that being said the default setting is being designed this way so that it is made up of moduals. Want a Nentir Vale Cosmology, just dump the fire plane and border plane, and the others leaving the Elemental Chaos, want a great wheel purely, dump the border planes and the elemental chaos. They're creating an uber cosmology, but thier designing it in a very modular way, so its easy to remove the parts you don't like, but doing it this way means that the races, monsters and so on are designed as compatible with all these elements in a way that makes sense. Mike Mearls emphasised flexiblity. And Mike Mearls did not say connecting settings watered them down and in fact he connected both Planescape and Ravenloft to all the others via his cosmology designed. No what he was saying was that reducing the Spelljammer setting to just means for moving between settings in magic spaceships deemphasised Spelljammers own elements, and space crafts even magical ones don't fight the feel of every setting. Personally I like the connections and many of these connections are cannon, especially for FR which has in novels been connected with Dragonlance, Planescape, Spelljammer, Ravenloft, Nentir Vale, and via the Vale Darksun. I really like the cosmology and wish to here more about it and how it applies to the different settings. As to the Tablets of Fate they weren't fakes just because they were destroyed, it never says they're fakes, that was just your assumptions. It never actually says what they do or how they work or what happens if they're destroyed. Until now. The tablets of fate are just the McGriffin to end all McGriffins. [/QUOTE]
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