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L&L 1/7/2013 The Many Worlds of D&D
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<blockquote data-quote="steeldragons" data-source="post: 6152229" data-attributes="member: 92511"><p>Basically...my few thoughts, since I have my own cosmology for my own homebrew world and whatever D&D publishes as "the way i'tiz", I'm still going to use that. If I like something enough, I will find a way to include it...but I think, as many here have said, planar-jumping adventures are very very rare with my people/campaigns. Other than that...</p><p></p><p>1) I concur that the plane should be referred to as Plane of Shadows or Shadow Plane with places like "the Shadowfell" and "Ravenloft" being pocket dimensions/demi-planes within it...just as you could have the Plane of Faerie and have "the Feywild" and an irish/celtic style "sidhe/people under the hills type faeire land" and a norse-style "Alfheim" all separate faye dimensions/demi-planes within it.</p><p></p><p>1a) I will, however, also agree with the assertion that this is likely a marketing/branding issue and getting the name "Ravenloft" out there, front and center, is the thinking here for cross-promotional product.</p><p></p><p>2) I concur that a more modular approach was what I was hoping to see. However, there being a default does not preclude the possibility that they will offer various interpretations [great wheel, 4e, heaven/hell, etc...] and guidelines to incorporating them into your play. A Planar Appendix is something I completely expect to see.</p><p></p><p>3) That said, the game itself requires a default and since there will be a default setting, there needs be default cosmology for when the books need to talk about/explain planar things. Will it be plastered all over everything? I certainly hope not. I would expect they have learned their lessons there. But when speaking about planar topics, there needs to be a baseline/point of reference on which to write. We'll have to wait and see. </p><p></p><p>4) All in all, as I said above and others have said...it's the cosmology. It's really not that big of a deal. It is, possibly moreso than any other elements of the D&D game-verse, just fluff...alter it at will! There will be no ramifications...it is not going to destroy any of the crunch.</p><p></p><p>Want your Archons from Nirvana but not the Twin Paradises...or somewhere else entirely that's just "the Plane of Light"? Have archons come from there? Need a Tarterus-type gloomy land of dead...but not evil...or a flamy plane of pain and cruelty named Tarterus...[outrage]"But the book says that's Hell #6.3! [/outrage]...Initiate imagination for .00002 nanoseconds and there ya go. Fiery Tarterus for a party of 6. Devil stats stay the same. Angel stats stay the same. Planar spells...ya know, move you between planes. *shrug* What's the issue with any cosmology they present?</p><p></p><p>If you are going to play in one of their video games...then, yeah, you will be bound by their creative decisions/constraints. Will the novels tell stories with allllll the details just the way you want them? No it won't. [necessarily]. Those would be the <em>fictional</em> novels written by individual folks telling <em>fictional</em> stories about <em>fictional</em> places. Again, big shrug. Enjoy the story they tell or don't.</p><p></p><p>But for the actual D&D RPG? Really doesn't matter.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6152229, member: 92511"] Basically...my few thoughts, since I have my own cosmology for my own homebrew world and whatever D&D publishes as "the way i'tiz", I'm still going to use that. If I like something enough, I will find a way to include it...but I think, as many here have said, planar-jumping adventures are very very rare with my people/campaigns. Other than that... 1) I concur that the plane should be referred to as Plane of Shadows or Shadow Plane with places like "the Shadowfell" and "Ravenloft" being pocket dimensions/demi-planes within it...just as you could have the Plane of Faerie and have "the Feywild" and an irish/celtic style "sidhe/people under the hills type faeire land" and a norse-style "Alfheim" all separate faye dimensions/demi-planes within it. 1a) I will, however, also agree with the assertion that this is likely a marketing/branding issue and getting the name "Ravenloft" out there, front and center, is the thinking here for cross-promotional product. 2) I concur that a more modular approach was what I was hoping to see. However, there being a default does not preclude the possibility that they will offer various interpretations [great wheel, 4e, heaven/hell, etc...] and guidelines to incorporating them into your play. A Planar Appendix is something I completely expect to see. 3) That said, the game itself requires a default and since there will be a default setting, there needs be default cosmology for when the books need to talk about/explain planar things. Will it be plastered all over everything? I certainly hope not. I would expect they have learned their lessons there. But when speaking about planar topics, there needs to be a baseline/point of reference on which to write. We'll have to wait and see. 4) All in all, as I said above and others have said...it's the cosmology. It's really not that big of a deal. It is, possibly moreso than any other elements of the D&D game-verse, just fluff...alter it at will! There will be no ramifications...it is not going to destroy any of the crunch. Want your Archons from Nirvana but not the Twin Paradises...or somewhere else entirely that's just "the Plane of Light"? Have archons come from there? Need a Tarterus-type gloomy land of dead...but not evil...or a flamy plane of pain and cruelty named Tarterus...[outrage]"But the book says that's Hell #6.3! [/outrage]...Initiate imagination for .00002 nanoseconds and there ya go. Fiery Tarterus for a party of 6. Devil stats stay the same. Angel stats stay the same. Planar spells...ya know, move you between planes. *shrug* What's the issue with any cosmology they present? If you are going to play in one of their video games...then, yeah, you will be bound by their creative decisions/constraints. Will the novels tell stories with allllll the details just the way you want them? No it won't. [necessarily]. Those would be the [I]fictional[/I] novels written by individual folks telling [I]fictional[/I] stories about [I]fictional[/I] places. Again, big shrug. Enjoy the story they tell or don't. But for the actual D&D RPG? Really doesn't matter. [/QUOTE]
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