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General Tabletop Discussion
*Dungeons & Dragons
L&L 1/7/2013 The Many Worlds of D&D
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<blockquote data-quote="Hussar" data-source="post: 6152498" data-attributes="member: 22779"><p>On the topic of a default setting:</p><p></p><p>Well, for one, you've certainly got tradition in there. Other than 2e, every edition of D&D has had a default setting. D&D has always had one, so, for 5e not to have one would be a bit odd considering their stated design goals. </p><p></p><p>Secondly, a default setting dramatically lowers the bar for new entry into the game. If you have to build a world before you can play D&D, you've just turned off a whole lot of new players who simply don't have the time/energy/inclination to world build. There really are players out there who just want to sit down and play. </p><p></p><p>D&D should not come with a "Some assembly required" tag. You should be able to open the books, read the books and start playing. You should not have to invest dozens of hours developing a world before you can start play. Having a default setting gives you enough of a framework that you can jump right in.</p><p></p><p>And, considering the amount of love that D&D lore gets, I'm not sure how you can argue that there should be no default setting. After all, without a default setting, many of the creatures in D&D are left pretty much out in the cold. What's a slaad (not to dredge up that can of worms) without Limbo or any connection to the outer planes? What's a modron? What's any outer planar creature without some sort of default cosmology? Heck, without a default setting, what's an elf? or a dwarf? Or some of the less mythical style creatures like orc or dragonborn?</p><p></p><p>Sure, you can pass it off onto the DM and just tell him to build his own. But, again, that's dumping a heck of a lot of work onto the DM with the assumption that any DM who wants to DM also wants to world build.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6152498, member: 22779"] On the topic of a default setting: Well, for one, you've certainly got tradition in there. Other than 2e, every edition of D&D has had a default setting. D&D has always had one, so, for 5e not to have one would be a bit odd considering their stated design goals. Secondly, a default setting dramatically lowers the bar for new entry into the game. If you have to build a world before you can play D&D, you've just turned off a whole lot of new players who simply don't have the time/energy/inclination to world build. There really are players out there who just want to sit down and play. D&D should not come with a "Some assembly required" tag. You should be able to open the books, read the books and start playing. You should not have to invest dozens of hours developing a world before you can start play. Having a default setting gives you enough of a framework that you can jump right in. And, considering the amount of love that D&D lore gets, I'm not sure how you can argue that there should be no default setting. After all, without a default setting, many of the creatures in D&D are left pretty much out in the cold. What's a slaad (not to dredge up that can of worms) without Limbo or any connection to the outer planes? What's a modron? What's any outer planar creature without some sort of default cosmology? Heck, without a default setting, what's an elf? or a dwarf? Or some of the less mythical style creatures like orc or dragonborn? Sure, you can pass it off onto the DM and just tell him to build his own. But, again, that's dumping a heck of a lot of work onto the DM with the assumption that any DM who wants to DM also wants to world build. [/QUOTE]
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