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*Dungeons & Dragons
L&L 1/7/2013 The Many Worlds of D&D
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<blockquote data-quote="Hussar" data-source="post: 6152563" data-attributes="member: 22779"><p>I think it's deeper than that. I notice you ignore Basic/Expert which did, very much, have a default setting. 1e was more than just some bits like assassins guilds and druid circles. For one, you had racial relations charts. You had the racial class/level limitations which were directly tied to the setting. You had all sorts of proper nouns. Every class was tied to a very strong archetype - beyond druids and assassins, you had rangers who HAD to be wanderers (couldn't own anything you couldn't put on a horse), you had thieves guilds and followers for various classes. You had the entire magic item section (which was a pretty heavy duty section of the DMG) which was 100% tied to Greyhawk - Hand or Eye of Vecna anyone? You had the demon lords - all straight from Greyhawk. On and on and on. 1e was extremely heavily tied to Greyhawk.</p><p></p><p>2e was about the only system like you are talking about where you kinda, sorta had a default setting, but more just examples. The kits were not really tied to anything. Very little was tied to any specific setting unless it was, well, from that setting.</p><p></p><p>3e was tied very strongly to Greyhawk again. Look at the modules. The magic system and the magic items. Lots and lots of proper nouns. The entire game was based on default settings. Wealth by level and Challenge Rating informed every aspect of world design and monster design. Those might not have been Greyhawk specific, but, it certainly gave 3e a very strong base setting. Deviate from those base assumptions and 3e has all sorts of issues. On and on.</p><p></p><p>4e obviously had a pretty strong base setting as well.</p><p></p><p>OD&D, I honestly don't know, so I cannot comment. But, AFAIK, every D&D version, save 2e, was pretty strongly tied to a default setting.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6152563, member: 22779"] I think it's deeper than that. I notice you ignore Basic/Expert which did, very much, have a default setting. 1e was more than just some bits like assassins guilds and druid circles. For one, you had racial relations charts. You had the racial class/level limitations which were directly tied to the setting. You had all sorts of proper nouns. Every class was tied to a very strong archetype - beyond druids and assassins, you had rangers who HAD to be wanderers (couldn't own anything you couldn't put on a horse), you had thieves guilds and followers for various classes. You had the entire magic item section (which was a pretty heavy duty section of the DMG) which was 100% tied to Greyhawk - Hand or Eye of Vecna anyone? You had the demon lords - all straight from Greyhawk. On and on and on. 1e was extremely heavily tied to Greyhawk. 2e was about the only system like you are talking about where you kinda, sorta had a default setting, but more just examples. The kits were not really tied to anything. Very little was tied to any specific setting unless it was, well, from that setting. 3e was tied very strongly to Greyhawk again. Look at the modules. The magic system and the magic items. Lots and lots of proper nouns. The entire game was based on default settings. Wealth by level and Challenge Rating informed every aspect of world design and monster design. Those might not have been Greyhawk specific, but, it certainly gave 3e a very strong base setting. Deviate from those base assumptions and 3e has all sorts of issues. On and on. 4e obviously had a pretty strong base setting as well. OD&D, I honestly don't know, so I cannot comment. But, AFAIK, every D&D version, save 2e, was pretty strongly tied to a default setting. [/QUOTE]
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