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L&L 1/7/2013 The Many Worlds of D&D
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<blockquote data-quote="I'm A Banana" data-source="post: 6152623" data-attributes="member: 2067"><p>Possibly. I'm not very familiar with BEMCI. However, I think you're using the words "default setting" a little differently differently from me. Magic systems, race charts, wealth-by-level limits, challenge ratings, and race/level limitations don't seem very strongly linked to a specific setting. These are all mechanical elements for the game itself, not about a specific world -- defaults, but not about the setting. Modules, as extra things, don't strike me as very "default" -- setting material, but not an assumed part of the game for everyone.</p><p></p><p>My point there stands, though: that the history of a "default setting" (as I'm using the term) is pretty muddy. </p><p></p><p>And at any rate, the big idea there is that I think the books should provide compete examples without assumptions of use. When D&D has used a default setting (as I understand the term), it has sucked. 2e assuming everyone used the Great Wheel and Spelljammer, 4e assuming everyone used the World Axis, and even 1e assuming that all druids needed to fight other druids to gain levels and that fighters could make castles....great ideas, great examples, not great assumptions, not great defaults.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6152623, member: 2067"] Possibly. I'm not very familiar with BEMCI. However, I think you're using the words "default setting" a little differently differently from me. Magic systems, race charts, wealth-by-level limits, challenge ratings, and race/level limitations don't seem very strongly linked to a specific setting. These are all mechanical elements for the game itself, not about a specific world -- defaults, but not about the setting. Modules, as extra things, don't strike me as very "default" -- setting material, but not an assumed part of the game for everyone. My point there stands, though: that the history of a "default setting" (as I'm using the term) is pretty muddy. And at any rate, the big idea there is that I think the books should provide compete examples without assumptions of use. When D&D has used a default setting (as I understand the term), it has sucked. 2e assuming everyone used the Great Wheel and Spelljammer, 4e assuming everyone used the World Axis, and even 1e assuming that all druids needed to fight other druids to gain levels and that fighters could make castles....great ideas, great examples, not great assumptions, not great defaults. [/QUOTE]
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