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L&L 1/7/2013 The Many Worlds of D&D
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<blockquote data-quote="Shemeska" data-source="post: 6154456" data-attributes="member: 11697"><p>I took a week to think about this before responding, though more so that I've been on vacation in New Orleans for that time than any particular reaction to this all.</p><p></p><p>Overall, it's a start. As far as the outer planes go, I'm totally on board with the approach that they describe. The Inner Planes are a bit more of a mixed bag however, and there's a bit too much 4e influence still lingering around for my personal taste. I understand that they want to create some sort of compromise version to bridge the almost irreconcilable gulf between the 1e/2e/3e planes and the 4e cosmos, but I worry that the more 4e terms and influence that is merged into a more heavily classic D&D Great Wheel is going to please neither Great Wheel fans or 4e fans. It's a tricky thing. But it can work if you're subtle about it. We shall see, and I'll be paying attention as it develops certainly.</p><p></p><p>Problems that I see however:</p><p></p><p>Ravenloft as a border plane between the Material and Negative Energy? What the...? That's just... I don't even... They really need to leave Ravenloft as a demiplane and not try to overly define what it is, which is what an overt linkage to Negative Energy is going to do. Use the classic Plane of Shadow, drop any pretense of the clumsy Shadow/Negative Energy/Ravenloft/Fugue Plane/Greek Underworld amalgamation that the 4e Shadowfell was, and return to a more classic plane of Shadow.</p><p></p><p>Likewise I find it somewhat unwise to use the 4e Feywild as a border plane between the Material Plane and the Positive Energy Plane.</p><p></p><p>Ideally I'd keep a 5e Fey plane and Shadow Plane as divorced from the Energy Planes, and functioning more as opposite mirror-dopples of the Material Plane, linked to it, rather than anything else. Bright and dark mirrors if you will. That's also how Pathfinder handles its own First World and Shadow Plane, and I like that as it works better with more classic D&D attempts at the same concepts than either the 4e or 5e models IMO.</p><p></p><p>Finally: Where is the Ethereal? Unless I completely missed it, where's the misty plane of raw potential, dreams, and demiplanes?</p></blockquote><p></p>
[QUOTE="Shemeska, post: 6154456, member: 11697"] I took a week to think about this before responding, though more so that I've been on vacation in New Orleans for that time than any particular reaction to this all. Overall, it's a start. As far as the outer planes go, I'm totally on board with the approach that they describe. The Inner Planes are a bit more of a mixed bag however, and there's a bit too much 4e influence still lingering around for my personal taste. I understand that they want to create some sort of compromise version to bridge the almost irreconcilable gulf between the 1e/2e/3e planes and the 4e cosmos, but I worry that the more 4e terms and influence that is merged into a more heavily classic D&D Great Wheel is going to please neither Great Wheel fans or 4e fans. It's a tricky thing. But it can work if you're subtle about it. We shall see, and I'll be paying attention as it develops certainly. Problems that I see however: Ravenloft as a border plane between the Material and Negative Energy? What the...? That's just... I don't even... They really need to leave Ravenloft as a demiplane and not try to overly define what it is, which is what an overt linkage to Negative Energy is going to do. Use the classic Plane of Shadow, drop any pretense of the clumsy Shadow/Negative Energy/Ravenloft/Fugue Plane/Greek Underworld amalgamation that the 4e Shadowfell was, and return to a more classic plane of Shadow. Likewise I find it somewhat unwise to use the 4e Feywild as a border plane between the Material Plane and the Positive Energy Plane. Ideally I'd keep a 5e Fey plane and Shadow Plane as divorced from the Energy Planes, and functioning more as opposite mirror-dopples of the Material Plane, linked to it, rather than anything else. Bright and dark mirrors if you will. That's also how Pathfinder handles its own First World and Shadow Plane, and I like that as it works better with more classic D&D attempts at the same concepts than either the 4e or 5e models IMO. Finally: Where is the Ethereal? Unless I completely missed it, where's the misty plane of raw potential, dreams, and demiplanes? [/QUOTE]
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