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*Dungeons & Dragons
L&L 1/7/2013 The Many Worlds of D&D
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<blockquote data-quote="Shemeska" data-source="post: 6154939" data-attributes="member: 11697"><p>The answer to that question was one of the cooler things regarding the Outlands. It was only mentioned a few times, but beyond the ring of the Gatetowns it gets strange. No matter how far out you go, it's always a relatively short period of time to get back to the Gatetowns, and the landscape is generally fluid and unmappable. Beyond the Gatetowns are lost and forgotten places, manifest ideas and philosophies that don't fit anywhere else on the planes. That's just awesome.</p><p></p><p></p><p></p><p>Not a fan of mixing SJ and Planescape. The atmosphere was very different IMO. But if it works for you, go for it. PS has a enough weirdness already, I'm not sure it needs SJ added in, especially if they're trying to make something acceptable to a broader audience.</p><p></p><p></p><p></p><p></p><p>One of them is an endless empty silver expanse with the occasional githyanki fortress and dreadnought. The other is a misty realm filled with the manifest dreamscapes of mortals, empires of marauding Xill, wandering ghosts, all of this sitting atop an endless ocean of the ethereal deep where demiplanes drift like bubbles, swirling ether gaps promise entry to dead and alternate timelines, and things haunt the deep: castaways from other, tangential realities, each a bubble drifting on the same ocean of raw potential just as the Great Wheel is.</p><p></p><p>I know which one gets my imagination going more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>They're both cool, they both have reasons to exist, and a substantial amount of traction as elements of D&D for decades. It would be a mistake IMO to remove either of them.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 6154939, member: 11697"] The answer to that question was one of the cooler things regarding the Outlands. It was only mentioned a few times, but beyond the ring of the Gatetowns it gets strange. No matter how far out you go, it's always a relatively short period of time to get back to the Gatetowns, and the landscape is generally fluid and unmappable. Beyond the Gatetowns are lost and forgotten places, manifest ideas and philosophies that don't fit anywhere else on the planes. That's just awesome. Not a fan of mixing SJ and Planescape. The atmosphere was very different IMO. But if it works for you, go for it. PS has a enough weirdness already, I'm not sure it needs SJ added in, especially if they're trying to make something acceptable to a broader audience. One of them is an endless empty silver expanse with the occasional githyanki fortress and dreadnought. The other is a misty realm filled with the manifest dreamscapes of mortals, empires of marauding Xill, wandering ghosts, all of this sitting atop an endless ocean of the ethereal deep where demiplanes drift like bubbles, swirling ether gaps promise entry to dead and alternate timelines, and things haunt the deep: castaways from other, tangential realities, each a bubble drifting on the same ocean of raw potential just as the Great Wheel is. I know which one gets my imagination going more. ;) They're both cool, they both have reasons to exist, and a substantial amount of traction as elements of D&D for decades. It would be a mistake IMO to remove either of them. [/QUOTE]
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