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L&L 1/7/2013 The Many Worlds of D&D
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<blockquote data-quote="Ratskinner" data-source="post: 6156168" data-attributes="member: 6688937"><p>QFT.</p><p></p><p>I'd also add that, IMO, the proposed cosmology seems to be an attempt to maximize the extent to which anything you would have read in the previous editions still "make sense" within the new edition. Even if that "sense" amounts to "you can view the relative positioning/orientation of various planes in different ways". I just don't see it as "anti-4e" or "pro-Planescape" or vice-versa. </p><p></p><p>Taking it a step farther...how often does the actual relative positioning or orientation of the planes actually matter? I mean, most "planar" adventuring relies on a few spells and gates and the like. Its not like adventurers are walking up to the edge of planeX and jumping over to planeY (assuming planeX even has an "edge"). The diagrams, while kinda cool-looking, are essentially pointless AFAICT.</p><p></p><p>None of which changes my objections to having a default cosmology in the first place. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Eliminating the default cosmology would, of course, eliminate the need for us to travel down the road in the first place.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6156168, member: 6688937"] QFT. I'd also add that, IMO, the proposed cosmology seems to be an attempt to maximize the extent to which anything you would have read in the previous editions still "make sense" within the new edition. Even if that "sense" amounts to "you can view the relative positioning/orientation of various planes in different ways". I just don't see it as "anti-4e" or "pro-Planescape" or vice-versa. Taking it a step farther...how often does the actual relative positioning or orientation of the planes actually matter? I mean, most "planar" adventuring relies on a few spells and gates and the like. Its not like adventurers are walking up to the edge of planeX and jumping over to planeY (assuming planeX even has an "edge"). The diagrams, while kinda cool-looking, are essentially pointless AFAICT. None of which changes my objections to having a default cosmology in the first place. :) Eliminating the default cosmology would, of course, eliminate the need for us to travel down the road in the first place. [/QUOTE]
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