Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L 1/7/2013 The Many Worlds of D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Orius" data-source="post: 6156649" data-attributes="member: 8863"><p>Planescape didn't intrude itself on Dark Sun all that much as I remember. Yes, the two were officially connected, as was every other 2e setting, but Planescape generally said that connections to Athas tended to be rare and/or difficult to use. This besically kept the two setting from interacting too much, while leaving things open enough for a DM who might want to use some sort of connection. And for DMs like me who didn't play in Dark Sun, it didn't matter much, except as a curiosity.</p><p></p><p>Honestly, I think Planescape was less an offender here than Spelljammer was. Spelljammer, after all, had 3 accessories connecting it to Greyhawk, the Realms, and Dragonlance. Spelljammer wasn't really a good fit for DL, might not have belonged in Greyhawk, and only really fit in the Realms in very specific places like Halruaa if that.</p><p></p><p>Planescape though didn't have much in the way of crossover material like this with the exception of a FR adventure or two. Mostly when it talks about the other settings, it's about how they're connected to the planes and such like that, stuff that's useful for a DM that's looking to use it with another stting.</p><p></p><p></p><p></p><p>I suspect the fact that anything about the planes was shunted off to Planescape from 1994-1998 and official material saying "you need Planescape" for anything probably has something to do with it to. That and it kept rolling with the removal then renaming of demons and devils, though PS made some decent lemonade out of that -- "Don't use the 'd-words' around the fiends, they're racial slurs and it pisses them off (not like it matters if you're just going to kill them <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />)."</p><p></p><p></p><p></p><p></p><p>Probably that's the reason it didn't show up in the 3e MotP, it IS pretty damn complicated, and somewhat confusing for the DM too. It does help to codify some rules about how magic was affected by planar travel that appeared here and there earlier in the edition (at least the Wizard's Handbook had stuff like this). But that's less Planescape and more 2e's obsession with how unbalancing magic can be IMO, and the edition's various attempts to reign it in. Then 3e takes off the restrictions, eventually resulting in the godliness of Tier 1, and creating DM nightmares everywhere.</p><p></p><p></p><p></p><p>Probably because of DMs and homebrewing. The game long gave DMs a lot of leeway in deciding How Things Work in each of their personal campaigns. When D&D starts throwing in its own setting concepts pretty heavily into core though, it creates certain player expectations for a homebrewing DM to deal with. That's why there was a lot of bitching over it in 4e, every time the rules make a specific reference to the background, either the DM has to find a way to shoehorn it into a setting (and a long-running campaign won't necessarily find it easy), or toss the stuff out and have to deal with players how think it's still there.</p></blockquote><p></p>
[QUOTE="Orius, post: 6156649, member: 8863"] Planescape didn't intrude itself on Dark Sun all that much as I remember. Yes, the two were officially connected, as was every other 2e setting, but Planescape generally said that connections to Athas tended to be rare and/or difficult to use. This besically kept the two setting from interacting too much, while leaving things open enough for a DM who might want to use some sort of connection. And for DMs like me who didn't play in Dark Sun, it didn't matter much, except as a curiosity. Honestly, I think Planescape was less an offender here than Spelljammer was. Spelljammer, after all, had 3 accessories connecting it to Greyhawk, the Realms, and Dragonlance. Spelljammer wasn't really a good fit for DL, might not have belonged in Greyhawk, and only really fit in the Realms in very specific places like Halruaa if that. Planescape though didn't have much in the way of crossover material like this with the exception of a FR adventure or two. Mostly when it talks about the other settings, it's about how they're connected to the planes and such like that, stuff that's useful for a DM that's looking to use it with another stting. I suspect the fact that anything about the planes was shunted off to Planescape from 1994-1998 and official material saying "you need Planescape" for anything probably has something to do with it to. That and it kept rolling with the removal then renaming of demons and devils, though PS made some decent lemonade out of that -- "Don't use the 'd-words' around the fiends, they're racial slurs and it pisses them off (not like it matters if you're just going to kill them ;))." Probably that's the reason it didn't show up in the 3e MotP, it IS pretty damn complicated, and somewhat confusing for the DM too. It does help to codify some rules about how magic was affected by planar travel that appeared here and there earlier in the edition (at least the Wizard's Handbook had stuff like this). But that's less Planescape and more 2e's obsession with how unbalancing magic can be IMO, and the edition's various attempts to reign it in. Then 3e takes off the restrictions, eventually resulting in the godliness of Tier 1, and creating DM nightmares everywhere. Probably because of DMs and homebrewing. The game long gave DMs a lot of leeway in deciding How Things Work in each of their personal campaigns. When D&D starts throwing in its own setting concepts pretty heavily into core though, it creates certain player expectations for a homebrewing DM to deal with. That's why there was a lot of bitching over it in 4e, every time the rules make a specific reference to the background, either the DM has to find a way to shoehorn it into a setting (and a long-running campaign won't necessarily find it easy), or toss the stuff out and have to deal with players how think it's still there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L 1/7/2013 The Many Worlds of D&D
Top