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L&L 3/05 - Save or Die!
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<blockquote data-quote="TwinBahamut" data-source="post: 5840528" data-attributes="member: 32536"><p>I like how Mr. Mearls used the column to propose a specific idea, rather than leave things vague and non-committal. Particularly since it is a very interesting idea. It has a lot of good points, though I'm not completely sold on it just yet. As Mr. Mearls admits in a slightly roundabout way, it works a lot better for monster attacks against PCs than PC attacks against monsters. Well, I suppose it works just fine for vorpal swords or some theoretical Fighter at-will with a death effect, but it doesn't work very well for a Wizard's instant death spell. It also does work for effects like <em>disintigrate</em>, which are intended to deal HP damage as much as they are intended to vaporize things. I guess more instant death effects can be primarily non-death effects with a possibility of defeating a weakened foe early.</p><p></p><p>To be honest, the fact that instant death would only work on almost-dead foes does take some of the point out of it from the player's perspective... It removes the tactical value a bit. Of course, avoiding the problems of 3E where save-or-else effects dominated high level play is important, too. No clear answer presents itself.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5840528, member: 32536"] I like how Mr. Mearls used the column to propose a specific idea, rather than leave things vague and non-committal. Particularly since it is a very interesting idea. It has a lot of good points, though I'm not completely sold on it just yet. As Mr. Mearls admits in a slightly roundabout way, it works a lot better for monster attacks against PCs than PC attacks against monsters. Well, I suppose it works just fine for vorpal swords or some theoretical Fighter at-will with a death effect, but it doesn't work very well for a Wizard's instant death spell. It also does work for effects like [i]disintigrate[/i], which are intended to deal HP damage as much as they are intended to vaporize things. I guess more instant death effects can be primarily non-death effects with a possibility of defeating a weakened foe early. To be honest, the fact that instant death would only work on almost-dead foes does take some of the point out of it from the player's perspective... It removes the tactical value a bit. Of course, avoiding the problems of 3E where save-or-else effects dominated high level play is important, too. No clear answer presents itself. [/QUOTE]
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