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L&L 3/05 - Save or Die!
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<blockquote data-quote="jbear" data-source="post: 5840585" data-attributes="member: 75065"><p>I chose Monte's proposed system.</p><p></p><p>I don't mind the idea of save or die existing in the game. I just don't want it to reach a stage where PCs lives become trivial. So a system that limits the effect to when PCs are very badly damaged sits well with me.</p><p></p><p>If a medusa has to hit you first before it turns you to stone, then the medusa will have to use smart tactics as well before it turns you, sneaky attacks and hiding in its twisted lair before turning its powerful gaze upon you. It can't just kill you "bam!"</p><p></p><p>This gives PCs a chance to be sneaky before battle to trap the medusa before they get hurt.</p><p></p><p>It gives them a chance to high tail it before the turning begins if things go wrong.</p><p></p><p>It gives them a chance to find out stuff like this before they go a hunting into its lair, because finding out stuff like this will MATTER.</p><p></p><p>I also like the limitations it puts on wizards/spell casters. This way they often rely on their fighters so that their magic is effective.</p><p></p><p>I like how high vs low level and low vs high level synthesises so a medusa is more dangerous instant kill threat to lower level pcs but can still kill possibly kill higher level pcs but with more of an effort. And the same will apply to wizard's spells.</p><p></p><p>Two issue I do see:</p><p>Is there going to be a neat way to track % of hps so that when these special death attacks occur it is a simple matter to calculate if a death save is needed on the fly or is the game going to grind to a halt as the player does the math off the top of their head?</p><p></p><p>Will the limit placed on wizard spells ability to instant kill lead to a lot of metagaming so as to calculate the amount of HPs a monster has left or will there be a gamey mechanic introduced/put in place like 'bloodied' that the DM declares and so the players know this.</p><p></p><p>Which if the latter was the case, many people (not myself) who dislike the strong game mechanics involved in 4e will surely dislike something like this also. As I am someone who likes good game mechanics, as I like to think of D&D as a game that I play, this wouldn't be an issue for me. But I sense it would be for many who prefer the game mechanics to intrude as little as possible. </p><p></p><p>Or am I off base?</p></blockquote><p></p>
[QUOTE="jbear, post: 5840585, member: 75065"] I chose Monte's proposed system. I don't mind the idea of save or die existing in the game. I just don't want it to reach a stage where PCs lives become trivial. So a system that limits the effect to when PCs are very badly damaged sits well with me. If a medusa has to hit you first before it turns you to stone, then the medusa will have to use smart tactics as well before it turns you, sneaky attacks and hiding in its twisted lair before turning its powerful gaze upon you. It can't just kill you "bam!" This gives PCs a chance to be sneaky before battle to trap the medusa before they get hurt. It gives them a chance to high tail it before the turning begins if things go wrong. It gives them a chance to find out stuff like this before they go a hunting into its lair, because finding out stuff like this will MATTER. I also like the limitations it puts on wizards/spell casters. This way they often rely on their fighters so that their magic is effective. I like how high vs low level and low vs high level synthesises so a medusa is more dangerous instant kill threat to lower level pcs but can still kill possibly kill higher level pcs but with more of an effort. And the same will apply to wizard's spells. Two issue I do see: Is there going to be a neat way to track % of hps so that when these special death attacks occur it is a simple matter to calculate if a death save is needed on the fly or is the game going to grind to a halt as the player does the math off the top of their head? Will the limit placed on wizard spells ability to instant kill lead to a lot of metagaming so as to calculate the amount of HPs a monster has left or will there be a gamey mechanic introduced/put in place like 'bloodied' that the DM declares and so the players know this. Which if the latter was the case, many people (not myself) who dislike the strong game mechanics involved in 4e will surely dislike something like this also. As I am someone who likes good game mechanics, as I like to think of D&D as a game that I play, this wouldn't be an issue for me. But I sense it would be for many who prefer the game mechanics to intrude as little as possible. Or am I off base? [/QUOTE]
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