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L&L 3/05 - Save or Die!
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<blockquote data-quote="delericho" data-source="post: 5840605" data-attributes="member: 22424"><p>I'm stunned. For a change, a Legends & Lore article that actually makes me more enthusiastic for the new edition. My hit points must be low - I failed to get an Extended Rest last night.</p><p></p><p>I quite like the idea put forward in the article. I'm not sure, though, whether it's better as "if the attack leaves you below X hit points, save or die" or if it's better as "if the attack does more than X damage, save or die". (Or, how about this - the spell causes a lesser effect normally, but if it scores a critical hit, it becomes save or die?)</p><p></p><p>I think perhaps it's also a mistake tying <em>everything</em> to hit points. It sounds to me like the game may well benefit from a "mental analogue" to hit points - another pool that is used to ward off domination, fear effects, insanity, and the like.</p></blockquote><p></p>
[QUOTE="delericho, post: 5840605, member: 22424"] I'm stunned. For a change, a Legends & Lore article that actually makes me more enthusiastic for the new edition. My hit points must be low - I failed to get an Extended Rest last night. I quite like the idea put forward in the article. I'm not sure, though, whether it's better as "if the attack leaves you below X hit points, save or die" or if it's better as "if the attack does more than X damage, save or die". (Or, how about this - the spell causes a lesser effect normally, but if it scores a critical hit, it becomes save or die?) I think perhaps it's also a mistake tying [i]everything[/i] to hit points. It sounds to me like the game may well benefit from a "mental analogue" to hit points - another pool that is used to ward off domination, fear effects, insanity, and the like. [/QUOTE]
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L&L 3/05 - Save or Die!
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