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L&L 3/05 - Save or Die!
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<blockquote data-quote="Anselyn" data-source="post: 5840653" data-attributes="member: 55456"><p>It's an interesting journey that D&D is on - but some roads have been travelled before.</p><p></p><p>IIRC there was an extended letters' page debate in White Dwarf (in the late 70s) between Gygax and Don Turnbull on the meaning of HP. A system suggested in WD was that it's only real <em>ouch-bleeding</em> damage when you're down to your last CON-worth of HP. However, then the helpless fighter tied to a rock in front of the dragon would take damage to those core HP immediately. I think this led to the lengthy rejoinder to this by EGG in the DMG.</p><p></p><p>Much later, /4e gives us bloodied.</p><p></p><p>Meanwhile, Trail of Cthulhu (being played by some of the designers) gives you a health ability that explicitly says that it's only real hurt-damage when you get to negative health. When you are burning through positive health values you are using up your narrative clout as a hero-not-victim in the game <em>(That is a rather broad summary of the idea.) </em></p><p></p><p>So, save-or-die when you're down to a low HP value (why not your last CON or 2*CON worth of HP?) as then you are really vulnerable. Sounds like a road now fully travelled to me.</p></blockquote><p></p>
[QUOTE="Anselyn, post: 5840653, member: 55456"] It's an interesting journey that D&D is on - but some roads have been travelled before. IIRC there was an extended letters' page debate in White Dwarf (in the late 70s) between Gygax and Don Turnbull on the meaning of HP. A system suggested in WD was that it's only real [I]ouch-bleeding[/I] damage when you're down to your last CON-worth of HP. However, then the helpless fighter tied to a rock in front of the dragon would take damage to those core HP immediately. I think this led to the lengthy rejoinder to this by EGG in the DMG. Much later, /4e gives us bloodied. Meanwhile, Trail of Cthulhu (being played by some of the designers) gives you a health ability that explicitly says that it's only real hurt-damage when you get to negative health. When you are burning through positive health values you are using up your narrative clout as a hero-not-victim in the game [I](That is a rather broad summary of the idea.) [/I] So, save-or-die when you're down to a low HP value (why not your last CON or 2*CON worth of HP?) as then you are really vulnerable. Sounds like a road now fully travelled to me. [/QUOTE]
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