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L&L 3/05 - Save or Die!
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<blockquote data-quote="kitsune9" data-source="post: 5840970" data-attributes="member: 18507"><p>I like save or die mechanics. I think they should be rare though (only one or two poisons, a handful of monsters, a handful of spells, and a handful of traps). Save or die should pretty much be reserved for high level because at lower level, massive damage from monsters, etc. should be more applicable.</p><p></p><p>Save or die has always been a real game tension for me in tournament play because the stakes are so much higher. If I play a home game, unless I have a ball-buster DM, if my character dies, the DM is going to provide some way for him to get raised. Not so much in tournament play. If I have little funds and my character dies then I'm out of luck. Add to the tension and stakes each time I sign up for a module. I love that sense of dread. Makes me play smarter and seriously consider the consequences of my actions.</p><p></p><p>As a DM, I'll use save or die, but it's going to be rare and I won't even begin to consider them until the PC's are around 10th or 11th level. Once the PC's get up those levels, then I'll use one or two (max) save or dies in a mod.</p><p></p><p>I can see how if save or dies are abused by heavy-handed DM's then it's a bad mechanic. It's kind of like a DM who always favors using poison or only using undead in a fight-it can be tiresome.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5840970, member: 18507"] I like save or die mechanics. I think they should be rare though (only one or two poisons, a handful of monsters, a handful of spells, and a handful of traps). Save or die should pretty much be reserved for high level because at lower level, massive damage from monsters, etc. should be more applicable. Save or die has always been a real game tension for me in tournament play because the stakes are so much higher. If I play a home game, unless I have a ball-buster DM, if my character dies, the DM is going to provide some way for him to get raised. Not so much in tournament play. If I have little funds and my character dies then I'm out of luck. Add to the tension and stakes each time I sign up for a module. I love that sense of dread. Makes me play smarter and seriously consider the consequences of my actions. As a DM, I'll use save or die, but it's going to be rare and I won't even begin to consider them until the PC's are around 10th or 11th level. Once the PC's get up those levels, then I'll use one or two (max) save or dies in a mod. I can see how if save or dies are abused by heavy-handed DM's then it's a bad mechanic. It's kind of like a DM who always favors using poison or only using undead in a fight-it can be tiresome. [/QUOTE]
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L&L 3/05 - Save or Die!
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