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L&L 3/05 - Save or Die!
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<blockquote data-quote="CM" data-source="post: 5841066" data-attributes="member: 18340"><p>Besides the old Power Word spells, I seem to recall the 3e Death domain having a similar power. Let's see:</p><p></p><p style="margin-left: 20px">You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature’s current hit points, it dies (no save). </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p></p><p>So it's not unprecedented for such a power to be in the hands of PCs. I think the rule as presented is simple and works pretty well. If we're talking about a PC's one-shot spell, I would hope that there is some kind of compensatory effect if the target isn't below the HP threshold.</p><p></p><p>For example, <em>flesh to stone </em>spell: If the target is below the HP threshold, it must save or turn to stone. If above the HP threshold or the save is successful, it is slowed (turning to stone) and can attempt to save each round on its turn to shake off the effect. If the target drops below the HP threshold while under this effect, it must immediately save or turn to stone. A paralysis, sleep, or death effect could use the exact same rules (perhaps with a different save type being required) except you could sub out different effects: sleep would weaken instead of slow, death effects could stun, paralysis effects could daze, and so on.</p><p></p><p>Disintegrate: If the target is below the HP threshold, it must save or be immediately disintegrated. If above the HP threshold or it successfully saves, it takes 10d6 damage (or whatever is appropriate). </p><p></p><p>Death poison: If the target is below the HP threshold, it must save or die. If above the HP threshold or it successfully saves, each round on its turn it takes poison damage and can attempt a save to shake off the effect. If the target drops below the HP threshold while still poisoned, it must immediately save or die.</p><p></p><p>I think this could work well for a number of types of effect. It combines a little bit of 4e's multiple-save concept but still allows for instant effects if the target is vulnerable.</p></blockquote><p></p>
[QUOTE="CM, post: 5841066, member: 18340"] Besides the old Power Word spells, I seem to recall the 3e Death domain having a similar power. Let's see: [INDENT]You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature’s current hit points, it dies (no save). [/INDENT] So it's not unprecedented for such a power to be in the hands of PCs. I think the rule as presented is simple and works pretty well. If we're talking about a PC's one-shot spell, I would hope that there is some kind of compensatory effect if the target isn't below the HP threshold. For example, [I]flesh to stone [/I]spell: If the target is below the HP threshold, it must save or turn to stone. If above the HP threshold or the save is successful, it is slowed (turning to stone) and can attempt to save each round on its turn to shake off the effect. If the target drops below the HP threshold while under this effect, it must immediately save or turn to stone. A paralysis, sleep, or death effect could use the exact same rules (perhaps with a different save type being required) except you could sub out different effects: sleep would weaken instead of slow, death effects could stun, paralysis effects could daze, and so on. Disintegrate: If the target is below the HP threshold, it must save or be immediately disintegrated. If above the HP threshold or it successfully saves, it takes 10d6 damage (or whatever is appropriate). Death poison: If the target is below the HP threshold, it must save or die. If above the HP threshold or it successfully saves, each round on its turn it takes poison damage and can attempt a save to shake off the effect. If the target drops below the HP threshold while still poisoned, it must immediately save or die. I think this could work well for a number of types of effect. It combines a little bit of 4e's multiple-save concept but still allows for instant effects if the target is vulnerable. [/QUOTE]
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