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*Pathfinder & Starfinder
L&L 3/05 - Save or Die!
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<blockquote data-quote="airwalkrr" data-source="post: 5841257" data-attributes="member: 12460"><p>I think the threshold should simply be based on level or hit dice, not hp. There are plenty of spells that have worked this way in the past. One of my favorites is color spray. Used on low-level creatures, it basically ends the combat for any creatures that fail the save, but it never stops being useful. In the Mearls example of the medusa who turns the town guards to stone but leaves the hero (this is a great example btw), perhaps she manages to slow the hero down instead (maybe she only turns his arm to stone, resulting in a slowed effect which is permanent until someone casts stone to flesh). In other words, monsters like these are a real threat to almost everyone, but heroes are a cut above.</p><p></p><p>But unless they are dramatically altering the way hp works (which I hope they do not do), they should not base this stuff on hp remaining. Power words were always something under-utilized after 2nd edition because they changed the rules for getting hit points (making it much easier to get lots of 'em) without really adjusting the hp thresholds for those spells.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5841257, member: 12460"] I think the threshold should simply be based on level or hit dice, not hp. There are plenty of spells that have worked this way in the past. One of my favorites is color spray. Used on low-level creatures, it basically ends the combat for any creatures that fail the save, but it never stops being useful. In the Mearls example of the medusa who turns the town guards to stone but leaves the hero (this is a great example btw), perhaps she manages to slow the hero down instead (maybe she only turns his arm to stone, resulting in a slowed effect which is permanent until someone casts stone to flesh). In other words, monsters like these are a real threat to almost everyone, but heroes are a cut above. But unless they are dramatically altering the way hp works (which I hope they do not do), they should not base this stuff on hp remaining. Power words were always something under-utilized after 2nd edition because they changed the rules for getting hit points (making it much easier to get lots of 'em) without really adjusting the hp thresholds for those spells. [/QUOTE]
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