Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
L&L 3/05 - Save or Die!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5844052" data-attributes="member: 42582"><p>I was going to raise the same issue as BryonD - why does a successful save not represent averting one's gaze? - and then read your follow up post.</p><p></p><p>So I looked at some monster descriptions.</p><p></p><p>From the d20 SRD:</p><p></p><p style="margin-left: 20px">A medusa tries to disguise its true nature until the intended victim is within range of its petrifying gaze, using subterfuge and bluffing games to convince the target that there is no danger. It uses normal weapons to attack those who avert their eyes or survive its gaze</p><p></p><p>This states that it is possible to survive the gaze of a medusa. Also, there are these rules for gaze attacks:</p><p></p><p style="margin-left: 20px">Each character within range of a gaze attack must attempt a saving throw (which can be a Fortitude or Will save) each round at the beginning of his turn. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">An opponent can avert his eyes from the creature’s face, looking at the creature’s body, watching its shadow, or tracking the creature in a reflective surface. Each round, the opponent has a 50% chance of not having to make a saving throw. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If visibility is limited (by dim lighting, a fog, or the like) so that it results in concealment, there is a percentage chance equal to the normal miss chance for that degree of concealment that a character won’t need to make a saving throw in a given round. </p><p></p><p>These rules very strongly imply - they more-or-less entail - that the save is required only as a <em>consequence</em> of meeting the gaze.</p><p></p><p>From OSRIC:</p><p></p><p style="margin-left: 20px">[T]heir more feared attack mode is their gaze, which petrifies any creature that looks into their eyes. The creature may attempt a save vs petrifaction to avoid this.</p><p></p><p>The reference of "this" is ambiguous - does it refer to "looking into their eyes", or does it refer to "petrification having looked into their eyes"? There is this bit of rules text that runs your way:</p><p></p><p style="margin-left: 20px">A character attempting to fight a medusa without looking at her must accept a penalty of -4 on his or her “to hit” rolls.</p><p></p><p>That implies that, if you don't take the -4 penalty then you <em>are</em> looking at the medusa, which in turn suggests that the save is to avoid petrificatin rather than to avoid looking into the medusa's eyes.</p><p></p><p><strong>TL;DR</strong>: you are definitely right for 3E, and probably right for AD&D/OSRIC, although I think in this latter case there is a bit more interpretive wriggle-room.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5844052, member: 42582"] I was going to raise the same issue as BryonD - why does a successful save not represent averting one's gaze? - and then read your follow up post. So I looked at some monster descriptions. From the d20 SRD: [indent]A medusa tries to disguise its true nature until the intended victim is within range of its petrifying gaze, using subterfuge and bluffing games to convince the target that there is no danger. It uses normal weapons to attack those who avert their eyes or survive its gaze[/indent] This states that it is possible to survive the gaze of a medusa. Also, there are these rules for gaze attacks: [indent]Each character within range of a gaze attack must attempt a saving throw (which can be a Fortitude or Will save) each round at the beginning of his turn. An opponent can avert his eyes from the creature’s face, looking at the creature’s body, watching its shadow, or tracking the creature in a reflective surface. Each round, the opponent has a 50% chance of not having to make a saving throw. . . . If visibility is limited (by dim lighting, a fog, or the like) so that it results in concealment, there is a percentage chance equal to the normal miss chance for that degree of concealment that a character won’t need to make a saving throw in a given round. [/indent] These rules very strongly imply - they more-or-less entail - that the save is required only as a [I]consequence[/I] of meeting the gaze. From OSRIC: [indent][T]heir more feared attack mode is their gaze, which petrifies any creature that looks into their eyes. The creature may attempt a save vs petrifaction to avoid this.[/indent] The reference of "this" is ambiguous - does it refer to "looking into their eyes", or does it refer to "petrification having looked into their eyes"? There is this bit of rules text that runs your way: [indent]A character attempting to fight a medusa without looking at her must accept a penalty of -4 on his or her “to hit” rolls.[/indent] That implies that, if you don't take the -4 penalty then you [I]are[/I] looking at the medusa, which in turn suggests that the save is to avoid petrificatin rather than to avoid looking into the medusa's eyes. [B]TL;DR[/B]: you are definitely right for 3E, and probably right for AD&D/OSRIC, although I think in this latter case there is a bit more interpretive wriggle-room. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
L&L 3/05 - Save or Die!
Top