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L&L 3/05 - Save or Die!
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<blockquote data-quote="Dausuul" data-source="post: 5844791" data-attributes="member: 58197"><p>I agree with you on how the medusa <em>should</em> work. But the written rules about medusae explicitly state you can survive the medusa's gaze--at DC 15, it's not even very hard--and all the mechanics support that interpretation.</p><p></p><p></p><p></p><p>This, combined with the fact that the gaze attack rules specifically mention the medusa, makes the intent of the rules crystal clear. If you look at the medusa, you get a Fort save. If you avert your eyes, you get a 50% chance to avoid looking at the medusa, and a Fort save if that fails, with the drawback that the medusa gains concealment against you. You're tying yourself in knots trying to claim that the rules don't say what they clearly do.</p><p></p><p>Now, can you house-rule it to work differently? Of course you can! But if you're willing to adjust the RAW with house rules, I don't see your beef with the 4E version. It's the easiest thing in the world to replace the progressive saves of 4E with "Turn to stone. Turn directly to stone. Do not pass Go. Do not collect 200 XP."</p><p></p><p>What I don't understand is why you're so invested in proving that The Old Way Was Right. Why not just say the old way was wrong, the new way is also wrong, and you think a third way is the way to go? I'm perfectly ready to say I don't like how medusae have been handled in D&D from day one. Any saving throws should be Reflex-based and should be contingent on averting your eyes--if you look straight at the medusa, that's all she wrote. Furthermore, the medusa should be designed as a high-level solo monster, something you'd fight in the equivalent of low epic tier. We'll see if 5E's designers agree.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5844791, member: 58197"] I agree with you on how the medusa [I]should[/I] work. But the written rules about medusae explicitly state you can survive the medusa's gaze--at DC 15, it's not even very hard--and all the mechanics support that interpretation. This, combined with the fact that the gaze attack rules specifically mention the medusa, makes the intent of the rules crystal clear. If you look at the medusa, you get a Fort save. If you avert your eyes, you get a 50% chance to avoid looking at the medusa, and a Fort save if that fails, with the drawback that the medusa gains concealment against you. You're tying yourself in knots trying to claim that the rules don't say what they clearly do. Now, can you house-rule it to work differently? Of course you can! But if you're willing to adjust the RAW with house rules, I don't see your beef with the 4E version. It's the easiest thing in the world to replace the progressive saves of 4E with "Turn to stone. Turn directly to stone. Do not pass Go. Do not collect 200 XP." What I don't understand is why you're so invested in proving that The Old Way Was Right. Why not just say the old way was wrong, the new way is also wrong, and you think a third way is the way to go? I'm perfectly ready to say I don't like how medusae have been handled in D&D from day one. Any saving throws should be Reflex-based and should be contingent on averting your eyes--if you look straight at the medusa, that's all she wrote. Furthermore, the medusa should be designed as a high-level solo monster, something you'd fight in the equivalent of low epic tier. We'll see if 5E's designers agree. [/QUOTE]
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