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*Pathfinder & Starfinder
L&L 3/05 - Save or Die!
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<blockquote data-quote="Lanefan" data-source="post: 5845107" data-attributes="member: 29398"><p>As soon as you mention powers/feats you're already into a system that does not have fast character generation at anything above very low level.</p><p></p><p>And, I suppose the investment level in part depends on how difficult a given player finds it to come up with a basic character personality. For some it's trivially easy, others find it a challenge. And all you need is the basics; the fine details of the personality will develop themselves during play.</p><p>I'm not a slow player, I just take an option and go with it; which in combat at least is somewhat realistic given a reasonable fog-of-war assumption. </p><p></p><p>Agreed, though in my case the threat of death often becomes actual death due to low-wisdom players and-or dice that need to meet a blowtorch. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Your point about lower-level replacements voiding the adventure speaks to an issue I have with 3e/4e - the math is too fine-tuned. In 1e/2e you could chuck a 3rd-level character in with a party of 6ths and it'd have a chance of surviving long enough to catch up a bit. Not so much these days...</p><p></p><p>I usually have replacements come in a level or so below the party average, but I put a floor on it to prevent too much backsliding. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5845107, member: 29398"] As soon as you mention powers/feats you're already into a system that does not have fast character generation at anything above very low level. And, I suppose the investment level in part depends on how difficult a given player finds it to come up with a basic character personality. For some it's trivially easy, others find it a challenge. And all you need is the basics; the fine details of the personality will develop themselves during play. I'm not a slow player, I just take an option and go with it; which in combat at least is somewhat realistic given a reasonable fog-of-war assumption. Agreed, though in my case the threat of death often becomes actual death due to low-wisdom players and-or dice that need to meet a blowtorch. :) Your point about lower-level replacements voiding the adventure speaks to an issue I have with 3e/4e - the math is too fine-tuned. In 1e/2e you could chuck a 3rd-level character in with a party of 6ths and it'd have a chance of surviving long enough to catch up a bit. Not so much these days... I usually have replacements come in a level or so below the party average, but I put a floor on it to prevent too much backsliding. :) Lanefan [/QUOTE]
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