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L&L 3/05 - Save or Die!
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<blockquote data-quote="Banshee16" data-source="post: 5847818" data-attributes="member: 7883"><p>I'm not a fan of his idea. If you see a medusa, you turn to stone. I particularly don't like the idea of it being a gradual thing. That would leave the possibility that you lost your save, start suffering detrimental effects, still manage to kill the medusa, then you're stone.</p><p></p><p>It definitely makes it less scary.</p><p></p><p>Further.....this is D&D. In most games, bringing the dead back, or bringing characters back from being petrified is a lvl 5 or 6 spell away. A single action.</p><p></p><p>The idea that a character should only face a lethal "save or die" effect once or twice in a career is silly....given that it's really quite easy to bring them back anyways.</p><p></p><p>If you want to make save or dies that rare, then make spells that return the dead so rare that they're almost impossible to gain before the end of a campaign. Or better yet, completely get rid of the spells, and leave "bringing the dead back" as something accomplished through a quest.</p><p></p><p>Thinking of that, in my Planescape campaign, I think the very best instance of resurrection we had was the time (before the characters were high enough level to cast a raise dead spell) when one of the characters died. Instead of just saying "you pay a church to bring you back", I made them go on a quest to travel into the land of the dead (at least, the land that particular character's soul went to) and negotiate with the avatar of the god of the dead for that character's faith, for them to be able to bring him back to the lands of the living.</p><p></p><p>Sure, it was ripped from Orpheus, but it made both his death, and his resurrection *matter*, and the players remembered it for years. I just got an e-mail the other day from a player from that campaign......I haven't talked with him in *6 years*, and he commented about how memorable that incident and others were from that campaign.</p><p></p><p>Essentially, if resurrection is easy to come by, then Save or Die is meaningless, and shouldn't be removed or limited.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 5847818, member: 7883"] I'm not a fan of his idea. If you see a medusa, you turn to stone. I particularly don't like the idea of it being a gradual thing. That would leave the possibility that you lost your save, start suffering detrimental effects, still manage to kill the medusa, then you're stone. It definitely makes it less scary. Further.....this is D&D. In most games, bringing the dead back, or bringing characters back from being petrified is a lvl 5 or 6 spell away. A single action. The idea that a character should only face a lethal "save or die" effect once or twice in a career is silly....given that it's really quite easy to bring them back anyways. If you want to make save or dies that rare, then make spells that return the dead so rare that they're almost impossible to gain before the end of a campaign. Or better yet, completely get rid of the spells, and leave "bringing the dead back" as something accomplished through a quest. Thinking of that, in my Planescape campaign, I think the very best instance of resurrection we had was the time (before the characters were high enough level to cast a raise dead spell) when one of the characters died. Instead of just saying "you pay a church to bring you back", I made them go on a quest to travel into the land of the dead (at least, the land that particular character's soul went to) and negotiate with the avatar of the god of the dead for that character's faith, for them to be able to bring him back to the lands of the living. Sure, it was ripped from Orpheus, but it made both his death, and his resurrection *matter*, and the players remembered it for years. I just got an e-mail the other day from a player from that campaign......I haven't talked with him in *6 years*, and he commented about how memorable that incident and others were from that campaign. Essentially, if resurrection is easy to come by, then Save or Die is meaningless, and shouldn't be removed or limited. Banshee [/QUOTE]
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