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L&L 3/11/2013 This Week in D&D
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<blockquote data-quote="DEFCON 1" data-source="post: 6100234" data-attributes="member: 7006"><p>Which he does, in the Google Hangouts that he, Trevor and Jeremy have done. With like a 90 minute conversation, the listen gets a much more intuitive, comprehensive, and comprehensible idea of not only what they are doing / leaning towards... but also just how tuned in they are to ALL of the criticisms people are making to the product.</p><p></p><p>The fact that the last(?) one they did specifically called out the "rogue using a sling to take out a dragon" issue that was all the rage to talk (and for many complain) about here on EN World several months ago as something they knew was not supposed to result... is quite the indication that they actually know what the score is and know what people's problems with things are.</p><p></p><p>So all the 4Ers who keep thinking that Mike et. al. are deliberately ignoring all that 4E brought to the table to the D&D game and are maliciously thumbing their nose at all of you... I don't think you have really been paying attention to how this entire process has gone so far. Plus how on the mark they are as to what they are doing and how they are parsing out the design and information to make sure each phase goes the way they should.</p><p></p><p>Which is why I do think many folks would be better served not looking at individual play packets and instead maybe just check in every six months. Because when you spend so much time going over every packet with a fine-toothed comb NOT because you are actually playtesting the game at the table but rather because you are just unconsciously looking for ways to be bothered with what is being done... you're missing the forest for the trees.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6100234, member: 7006"] Which he does, in the Google Hangouts that he, Trevor and Jeremy have done. With like a 90 minute conversation, the listen gets a much more intuitive, comprehensive, and comprehensible idea of not only what they are doing / leaning towards... but also just how tuned in they are to ALL of the criticisms people are making to the product. The fact that the last(?) one they did specifically called out the "rogue using a sling to take out a dragon" issue that was all the rage to talk (and for many complain) about here on EN World several months ago as something they knew was not supposed to result... is quite the indication that they actually know what the score is and know what people's problems with things are. So all the 4Ers who keep thinking that Mike et. al. are deliberately ignoring all that 4E brought to the table to the D&D game and are maliciously thumbing their nose at all of you... I don't think you have really been paying attention to how this entire process has gone so far. Plus how on the mark they are as to what they are doing and how they are parsing out the design and information to make sure each phase goes the way they should. Which is why I do think many folks would be better served not looking at individual play packets and instead maybe just check in every six months. Because when you spend so much time going over every packet with a fine-toothed comb NOT because you are actually playtesting the game at the table but rather because you are just unconsciously looking for ways to be bothered with what is being done... you're missing the forest for the trees. [/QUOTE]
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