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*Dungeons & Dragons
L&L 3/11/2013 This Week in D&D
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6100299" data-attributes="member: 82106"><p>Sure, and then what? Just shut up about 5e and not have an opinion? lol. </p><p></p><p>Honestly, I'm not sure who all the OP was referring to as up in arms about this column. I have not seen ANY commentary on it except this here. The commentary I've seen recently was on a Q&A blog post by Rodney and the latest podcast with Mike and IIRC also Rodney, but maybe it was someone else. THOSE got people up in arms and there are reasons for that. THIS column discussed here? Pfffff, it says very little IMHO. Most of what it is saying seems to be "well, spells can be a bit less general and a little more niche now that wizards have even more ways to cast other spells instead", which is true. I might have issues with THAT, but those are a whole other kettle of fish. What Mike is saying HERE could easily apply to ANY game design basically.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6100299, member: 82106"] Sure, and then what? Just shut up about 5e and not have an opinion? lol. Honestly, I'm not sure who all the OP was referring to as up in arms about this column. I have not seen ANY commentary on it except this here. The commentary I've seen recently was on a Q&A blog post by Rodney and the latest podcast with Mike and IIRC also Rodney, but maybe it was someone else. THOSE got people up in arms and there are reasons for that. THIS column discussed here? Pfffff, it says very little IMHO. Most of what it is saying seems to be "well, spells can be a bit less general and a little more niche now that wizards have even more ways to cast other spells instead", which is true. I might have issues with THAT, but those are a whole other kettle of fish. What Mike is saying HERE could easily apply to ANY game design basically. [/QUOTE]
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L&L 3/11/2013 This Week in D&D
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