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L&L 3/11/2013 This Week in D&D
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<blockquote data-quote="Pour" data-source="post: 6100742" data-attributes="member: 59411"><p>I agree, and I think as a player I should be able to choose what in a safe, math-balanced environment. Maybe even multiple whats. </p><p></p><p>It'd be kind of cool to tailor your character each level along some feature guidelines, not necessarily have to follow any prescribed class model, so like each level was an opportunity to choose one or two things to improve or expand from a long list of what makes a character a character (as you said, race, feat, class, spell, maneuver, etc) or maybe a little broader choose something social, combat, and exploration oriented. Of course, then by level 20 you're sheet has 60 options on it, and if you limit the customization to say only 1 feature per level, you may be feeding into lopsidedness, one-trick ponies, and system mastery. Maybe you could work up some rule, a stool rule, kind of like you can take any pillar feature, but none of them can be more than two levels apart, so like a stool, if you build up only one or two legs, the whole thing tips after a time. First level you get one of each, though, a nice, solid base. Sorry, rambling... </p><p></p><p>In terms of this L&L, are any 4thers really surprised? Was this really the article that broke the camels back? The only time I really felt like posting on the subject was during the Warlord uproar of last week. This is just smoke, or fog hehe. I forget who mentioned that analogy, but that was quite clever upthread hehe.</p></blockquote><p></p>
[QUOTE="Pour, post: 6100742, member: 59411"] I agree, and I think as a player I should be able to choose what in a safe, math-balanced environment. Maybe even multiple whats. It'd be kind of cool to tailor your character each level along some feature guidelines, not necessarily have to follow any prescribed class model, so like each level was an opportunity to choose one or two things to improve or expand from a long list of what makes a character a character (as you said, race, feat, class, spell, maneuver, etc) or maybe a little broader choose something social, combat, and exploration oriented. Of course, then by level 20 you're sheet has 60 options on it, and if you limit the customization to say only 1 feature per level, you may be feeding into lopsidedness, one-trick ponies, and system mastery. Maybe you could work up some rule, a stool rule, kind of like you can take any pillar feature, but none of them can be more than two levels apart, so like a stool, if you build up only one or two legs, the whole thing tips after a time. First level you get one of each, though, a nice, solid base. Sorry, rambling... In terms of this L&L, are any 4thers really surprised? Was this really the article that broke the camels back? The only time I really felt like posting on the subject was during the Warlord uproar of last week. This is just smoke, or fog hehe. I forget who mentioned that analogy, but that was quite clever upthread hehe. [/QUOTE]
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