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L&L 3/11/2013 This Week in D&D
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<blockquote data-quote="Sunseeker" data-source="post: 6101146"><p>That's <em>assuming</em> you improve numerically, part of the "flat math" goals of DDN was to reduce the numeric progression. There are numerous levels at which your BAB and defenses do NOT increase. What is the benefit in gaining nothing more than a few HP? It doesn't improve your combat abilities, save that you live longer. It means nothing for the social and exploration types. </p><p></p><p>It's not impatient to suggest that improvement should mean something. For casters who have X/level spells, sure there's an improvement every level for them. For people who lack that, there's only improvement when they're allowed to choose new skills/powers/feats/whatever.</p><p></p><p>Sure, a level isn't "dead" if it provides some form of improvement, but there <em>should</em> be something beyond simple HP gain. HP gain can be bundled much easier with other advancments without needing to add more stuff at each level.</p><p></p><p></p><p></p><p>Heres the thing though, in a system where only HP is gained, all it does is slow the game down. Lets say you only get a cookie every 5th level. At 4th level you have 40 HP, but all your other stats are the same as a level 1. You hit as hard as level 1. Your defenses are as high as level 1. While this means lower-level foes can still be challenging, it also means killing your PC now takes 4 times as long. What have we gained really other than bogging down the game? This was one of the major complaints of 4e was monsters being big bags of HP. We should endevor to make sure that players are not bit bags of HP either.</p><p></p><p></p><p>And I do not find it surprising in the slightest that games have evolved <em>away</em> from that.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6101146"] That's [I]assuming[/I] you improve numerically, part of the "flat math" goals of DDN was to reduce the numeric progression. There are numerous levels at which your BAB and defenses do NOT increase. What is the benefit in gaining nothing more than a few HP? It doesn't improve your combat abilities, save that you live longer. It means nothing for the social and exploration types. It's not impatient to suggest that improvement should mean something. For casters who have X/level spells, sure there's an improvement every level for them. For people who lack that, there's only improvement when they're allowed to choose new skills/powers/feats/whatever. Sure, a level isn't "dead" if it provides some form of improvement, but there [I]should[/I] be something beyond simple HP gain. HP gain can be bundled much easier with other advancments without needing to add more stuff at each level. Heres the thing though, in a system where only HP is gained, all it does is slow the game down. Lets say you only get a cookie every 5th level. At 4th level you have 40 HP, but all your other stats are the same as a level 1. You hit as hard as level 1. Your defenses are as high as level 1. While this means lower-level foes can still be challenging, it also means killing your PC now takes 4 times as long. What have we gained really other than bogging down the game? This was one of the major complaints of 4e was monsters being big bags of HP. We should endevor to make sure that players are not bit bags of HP either. And I do not find it surprising in the slightest that games have evolved [I]away[/I] from that. [/QUOTE]
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