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*Dungeons & Dragons
L&L 3/11/2013 This Week in D&D
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<blockquote data-quote="Crazy Jerome" data-source="post: 6101635" data-attributes="member: 54877"><p>The only good reason I've ever seen for dead levels is because that's how it works out when you standardize the level chart. That is, because everyone is on the same scale for XP and levels, maybe the stuff the fighter gets at 4th and 6th is just too good to let him have stuff at 5th. And you don't have any good way to split the 6th level stuff up compared to what all the other classes get at 5th, and are really attached to having those 4th and 6th level things happen.</p><p></p><p>However, confronted with 20 levels of that, my instinct would be to compress the chart down into 10-15 levels, so that everyone still gets something at every level. If that means that every now and then someone lags behind by a level getting something especially sharp, so be it. It probably gets compensated for elsewhere in the leveling. </p><p></p><p>The real point of dead levels is to a mere sop to making people feel like they are progressing when they aren't really. That's why video games use them so prolifically. Of course, that's a powerful sop, which is we keep seeing it. It does have a handling cost though.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 6101635, member: 54877"] The only good reason I've ever seen for dead levels is because that's how it works out when you standardize the level chart. That is, because everyone is on the same scale for XP and levels, maybe the stuff the fighter gets at 4th and 6th is just too good to let him have stuff at 5th. And you don't have any good way to split the 6th level stuff up compared to what all the other classes get at 5th, and are really attached to having those 4th and 6th level things happen. However, confronted with 20 levels of that, my instinct would be to compress the chart down into 10-15 levels, so that everyone still gets something at every level. If that means that every now and then someone lags behind by a level getting something especially sharp, so be it. It probably gets compensated for elsewhere in the leveling. The real point of dead levels is to a mere sop to making people feel like they are progressing when they aren't really. That's why video games use them so prolifically. Of course, that's a powerful sop, which is we keep seeing it. It does have a handling cost though. [/QUOTE]
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