Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L 3/11/2013 This Week in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6101712" data-attributes="member: 82106"><p>Well, you may have focused your 4e game on combat. I don't focus mine on that, though some of my 4e games have been quite heavy combat ones, that was a group preference. Others have featured more limited combat. And yes, getting better at fighting generally includes getting something new, though its not true that 4e characters always get some new combat thing. Often the player has a choice. </p><p></p><p></p><p>Getting better at anything generally involves some bonus to the d20 improving, that's all d20 system's core shtick. I don't know why you say skill use is not the focus of the system either. I think skills get used more often and have a deeper impact on the game than any power. My players at least will roll a skill check at the drop of a hat. Heck the biggest problem I have is they're tossing dice left and right yelling out what skill check they're up to practically every 5 seconds and I have to run herd on it. In 4e IMHO skills are a major factor in defining characters. Much bigger than powers, most of which are combat tricks anyway. Utility powers can be significant, and there are feats and rituals too, etc, but the most basic way that the player shapes how their character relates to the rest of the campaign world is which skills they're trained in.</p><p></p><p></p><p></p><p>I think I don't really have a huge problem with Mearls' basic concept, characters progress by getting 'stuff', or 'powers', or bonuses to checks (combat or otherwise). I'm not even sure what COULD be controversial about that. Honestly I didn't really find anything much to argue about in this latest L&L. Even so I have issues with the selection of things that characters get and how those things work, and how they relate to the core system. But yes, its all a matter of taste. I'm relatively sure Mike can handle implementing the mechanics fine.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6101712, member: 82106"] Well, you may have focused your 4e game on combat. I don't focus mine on that, though some of my 4e games have been quite heavy combat ones, that was a group preference. Others have featured more limited combat. And yes, getting better at fighting generally includes getting something new, though its not true that 4e characters always get some new combat thing. Often the player has a choice. Getting better at anything generally involves some bonus to the d20 improving, that's all d20 system's core shtick. I don't know why you say skill use is not the focus of the system either. I think skills get used more often and have a deeper impact on the game than any power. My players at least will roll a skill check at the drop of a hat. Heck the biggest problem I have is they're tossing dice left and right yelling out what skill check they're up to practically every 5 seconds and I have to run herd on it. In 4e IMHO skills are a major factor in defining characters. Much bigger than powers, most of which are combat tricks anyway. Utility powers can be significant, and there are feats and rituals too, etc, but the most basic way that the player shapes how their character relates to the rest of the campaign world is which skills they're trained in. I think I don't really have a huge problem with Mearls' basic concept, characters progress by getting 'stuff', or 'powers', or bonuses to checks (combat or otherwise). I'm not even sure what COULD be controversial about that. Honestly I didn't really find anything much to argue about in this latest L&L. Even so I have issues with the selection of things that characters get and how those things work, and how they relate to the core system. But yes, its all a matter of taste. I'm relatively sure Mike can handle implementing the mechanics fine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L 3/11/2013 This Week in D&D
Top