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L&L 3/11/2013 This Week in D&D
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6103231" data-attributes="member: 82106"><p>First of all, I've never mocked any form of play. I've simply described it as a very specific and limited type of game with a narrow agenda. Given that you're talking to a guy who played OD&D when it was brand new with people one step removed from EGG and Co you will find it futile to lecture at me about what so-called "Old School" gaming is. As for the popularity of "the OSR" first of all if you put 5 self-described OSR people in a room together there will be a murder within 5 minutes as they're never going to agree on what OSR even is. </p><p></p><p>As for how many people are interested in that style of play. Here's what I know. Nobody that I know plays that way, nor has in many decades, except possibly as a sort of one-off nostalgia trip beer-n-pretzels thing (and even that hasn't happened). I'd face monumental indifference trying to get a game like that going and in fact while I could probably swing almost anything else, including a more open-ended 2e-style game, I doubt I could get a dungeon crawl going or sustain it for more than a session or two. </p><p></p><p>I could care less whom Mike Mearls has as consultants. He could have anyone over the age of 45 consult on dungeon crawls, it is irrelevant. Nor does 'paid consulting' mean much, lots of people buy me lunch and ask me questions about this or that topic, that doesn't mean I work for them. </p><p></p><p>Come back to me in an year and show me how OSR is a vital growing thing that is making big sales and continuing. Its a fad. There will always be some people that play that way, and more power to them! They're a small minority and will almost certainly continue to be so. I think there are legitimate reasons to look at simplifying RPGs, etc, but they have NOTHING to do with OSR. You can call me any kind of 'tard you want, it changes not a thing! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6103231, member: 82106"] First of all, I've never mocked any form of play. I've simply described it as a very specific and limited type of game with a narrow agenda. Given that you're talking to a guy who played OD&D when it was brand new with people one step removed from EGG and Co you will find it futile to lecture at me about what so-called "Old School" gaming is. As for the popularity of "the OSR" first of all if you put 5 self-described OSR people in a room together there will be a murder within 5 minutes as they're never going to agree on what OSR even is. As for how many people are interested in that style of play. Here's what I know. Nobody that I know plays that way, nor has in many decades, except possibly as a sort of one-off nostalgia trip beer-n-pretzels thing (and even that hasn't happened). I'd face monumental indifference trying to get a game like that going and in fact while I could probably swing almost anything else, including a more open-ended 2e-style game, I doubt I could get a dungeon crawl going or sustain it for more than a session or two. I could care less whom Mike Mearls has as consultants. He could have anyone over the age of 45 consult on dungeon crawls, it is irrelevant. Nor does 'paid consulting' mean much, lots of people buy me lunch and ask me questions about this or that topic, that doesn't mean I work for them. Come back to me in an year and show me how OSR is a vital growing thing that is making big sales and continuing. Its a fad. There will always be some people that play that way, and more power to them! They're a small minority and will almost certainly continue to be so. I think there are legitimate reasons to look at simplifying RPGs, etc, but they have NOTHING to do with OSR. You can call me any kind of 'tard you want, it changes not a thing! ;) [/QUOTE]
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