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*Pathfinder & Starfinder
L&L 5/21 - Hit Points, Our Old Friend
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<blockquote data-quote="Dausuul" data-source="post: 5916556" data-attributes="member: 58197"><p>That's exactly what it is. IMO, it's their attempt to... not so much "please everybody" as "avoid upsetting anyone too badly."</p><p></p><p>Like it or not, 4E happened. D&DN must appeal to 4E fans as well as those of earlier editions, and 4E fans have good and valid reasons for liking the healing surge mechanic. Any game that doesn't have some form of nonmagical hit point recovery is going to be a nonstarter for a lot of 4E players. At the same time, a game that lacks the possibility of long-term injury, or that makes the fiction of hit points messier than it already was, is going to be equally unappealing to players of 3E and Pathfinder.</p><p></p><p>So, we get this. It performs the mechanical function of healing surges, but tries to address the problems that made healing surges so disliked amid the 3E/PF fanbase. Judging by the reactions in this thread, nobody is thrilled about it, but most people are cautiously okay with it--I don't see many people saying "This is a dealbreaker." I'd say that means the designers got it right, though we still have to see how it plays out in practice.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5916556, member: 58197"] That's exactly what it is. IMO, it's their attempt to... not so much "please everybody" as "avoid upsetting anyone too badly." Like it or not, 4E happened. D&DN must appeal to 4E fans as well as those of earlier editions, and 4E fans have good and valid reasons for liking the healing surge mechanic. Any game that doesn't have some form of nonmagical hit point recovery is going to be a nonstarter for a lot of 4E players. At the same time, a game that lacks the possibility of long-term injury, or that makes the fiction of hit points messier than it already was, is going to be equally unappealing to players of 3E and Pathfinder. So, we get this. It performs the mechanical function of healing surges, but tries to address the problems that made healing surges so disliked amid the 3E/PF fanbase. Judging by the reactions in this thread, nobody is thrilled about it, but most people are cautiously okay with it--I don't see many people saying "This is a dealbreaker." I'd say that means the designers got it right, though we still have to see how it plays out in practice. [/QUOTE]
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L&L 5/21 - Hit Points, Our Old Friend
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