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*Pathfinder & Starfinder
L&L 5/21 - Hit Points, Our Old Friend
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<blockquote data-quote="FireLance" data-source="post: 5917004" data-attributes="member: 3424"><p>Incidentally, even if you don't like non-magical healing, there are a number of ways that you can choose to make use of the 5e concept of Hit Dice which would not require you to flavor them as healing. I should add that most of these ideas were actually raised by various people over the course of several discussions on the nature of healing surges, hit points and non-magical healing in 4e, so I can't claim credit for them. The fact that Hit Dice are more granular than 4e healing surges actually makes these ideas more viable, IMO.</p><p></p><p>1. Temporary Hit Points: At the start of each combat, you may choose to spend one or more Hit Dice (capped at the number of Hit Dice you can spend in a short rest, if any) as a free action to gain temporary hit points equal to the hit points you would normally regain by spending the Hit Dice.</p><p></p><p>2. Damage Avoidance: When you take damage in combat, you may expend one Hit Dice to reduce the amount of damage you take by an amount equal to the number of hit points you would normally regain by spending the Hit Dice (you always take a minimum of 1 hit point of damage). (If the number of Hit Dice you may spend in a short rest is capped, the number of times per combat that you may do this has the same cap.)</p><p></p><p>3. It's All Hit Points: Just ignore the fiddly bits, and convert whatever Hit Dice you have directly to hit points. Your fighter has 10 hp and 1 Hit Dice? Roll that 1d10 and add it to your hit points. Your character now has 11 to 20 hit points. Next level, you gain 10 hp and another Hit Dice? You now have 22 to 40 hit points. You regain 2 Hit Dice after a night's rest? You just regain 2d10 hp per night. You now have random hit points and a single hit point total to track, just like in the old days.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5917004, member: 3424"] Incidentally, even if you don't like non-magical healing, there are a number of ways that you can choose to make use of the 5e concept of Hit Dice which would not require you to flavor them as healing. I should add that most of these ideas were actually raised by various people over the course of several discussions on the nature of healing surges, hit points and non-magical healing in 4e, so I can't claim credit for them. The fact that Hit Dice are more granular than 4e healing surges actually makes these ideas more viable, IMO. 1. Temporary Hit Points: At the start of each combat, you may choose to spend one or more Hit Dice (capped at the number of Hit Dice you can spend in a short rest, if any) as a free action to gain temporary hit points equal to the hit points you would normally regain by spending the Hit Dice. 2. Damage Avoidance: When you take damage in combat, you may expend one Hit Dice to reduce the amount of damage you take by an amount equal to the number of hit points you would normally regain by spending the Hit Dice (you always take a minimum of 1 hit point of damage). (If the number of Hit Dice you may spend in a short rest is capped, the number of times per combat that you may do this has the same cap.) 3. It's All Hit Points: Just ignore the fiddly bits, and convert whatever Hit Dice you have directly to hit points. Your fighter has 10 hp and 1 Hit Dice? Roll that 1d10 and add it to your hit points. Your character now has 11 to 20 hit points. Next level, you gain 10 hp and another Hit Dice? You now have 22 to 40 hit points. You regain 2 Hit Dice after a night's rest? You just regain 2d10 hp per night. You now have random hit points and a single hit point total to track, just like in the old days. [/QUOTE]
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L&L 5/21 - Hit Points, Our Old Friend
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