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L&L 5/21 - Hit Points, Our Old Friend
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<blockquote data-quote="UngeheuerLich" data-source="post: 5917313" data-attributes="member: 59057"><p>Of course it is only one component.</p><p></p><p>Fighters always had hp calues equal to those of dragons, when they were higher level.</p><p></p><p>But goblins did not. 4e monster design works fine, and if you bother to look at Monster Vault monsters and early articles, you will notice, that the solo template was meant to be used with big creatures. Elite templates were more or less used for classed oponents etc.</p><p>The problem is that the solo template was used for some creatures that should either be higher level and elite or even, in the worst applications for creatures that happened to be encountered alone.</p><p></p><p>Also it was problematic, that an enemy that should have just been higher level was instead made an elite... easier to hit, but beeing able to take more punishment. For a tactical fight that seems reasonable, but the same result could have been achieved with combat maneuvers against weaker creatures (double attack as an option for monsters by default, if you encounter foes of much lower level accompanied with a -x to attacks and defenses... add in damage reduction against lower level foes and it should work out ok)</p><p></p><p>But hitting a goblin for 100 damage or so and it still stands feels just wrong.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5917313, member: 59057"] Of course it is only one component. Fighters always had hp calues equal to those of dragons, when they were higher level. But goblins did not. 4e monster design works fine, and if you bother to look at Monster Vault monsters and early articles, you will notice, that the solo template was meant to be used with big creatures. Elite templates were more or less used for classed oponents etc. The problem is that the solo template was used for some creatures that should either be higher level and elite or even, in the worst applications for creatures that happened to be encountered alone. Also it was problematic, that an enemy that should have just been higher level was instead made an elite... easier to hit, but beeing able to take more punishment. For a tactical fight that seems reasonable, but the same result could have been achieved with combat maneuvers against weaker creatures (double attack as an option for monsters by default, if you encounter foes of much lower level accompanied with a -x to attacks and defenses... add in damage reduction against lower level foes and it should work out ok) But hitting a goblin for 100 damage or so and it still stands feels just wrong. [/QUOTE]
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L&L 5/21 - Hit Points, Our Old Friend
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