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*Pathfinder & Starfinder
L&L 5/21 - Hit Points, Our Old Friend
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<blockquote data-quote="Lord Mhoram" data-source="post: 5917433" data-attributes="member: 4789"><p>Headed to work, but wanted to get my thoughts in before. I've ready about 2/3rds of the thread.</p><p></p><p>I don't think hit dice are Healing Surges light - I think they are reserve points like in the 3.x Unearthed Arcana or Iron Heroes. A pool of hit points you can use outside of combat to heal yourself without magic.</p><p></p><p>Healing surges put a cap on healing period - spells and potions and such took them. This is not true of Hit Dice.</p><p></p><p>Healing surges could be used in combat, or triggered by healer types - this doesn't look to be the case in Hit Dice.</p><p></p><p>And the thing I really didn't like about surges was the cap on magical healing - so that is gone. Happy for me.</p><p></p><p></p><p>As to the HP definition - I think some of the wording was lifted directly from AD&D 1st (thought I don't have to check) so that is fine with me. Having each level set explicit is great - that allows people that have the "He shouts and you heal?!?" problem to be able to be more comfortable with the class - as someone mentioned above - perhaps the Warlords curative effects only work on non-bloodied. That would really help immersion for those that have a problem with the 4E approach, but still keep the Warlord as a viable character. </p><p></p><p>Personally I liked everything I saw in this one.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 5917433, member: 4789"] Headed to work, but wanted to get my thoughts in before. I've ready about 2/3rds of the thread. I don't think hit dice are Healing Surges light - I think they are reserve points like in the 3.x Unearthed Arcana or Iron Heroes. A pool of hit points you can use outside of combat to heal yourself without magic. Healing surges put a cap on healing period - spells and potions and such took them. This is not true of Hit Dice. Healing surges could be used in combat, or triggered by healer types - this doesn't look to be the case in Hit Dice. And the thing I really didn't like about surges was the cap on magical healing - so that is gone. Happy for me. As to the HP definition - I think some of the wording was lifted directly from AD&D 1st (thought I don't have to check) so that is fine with me. Having each level set explicit is great - that allows people that have the "He shouts and you heal?!?" problem to be able to be more comfortable with the class - as someone mentioned above - perhaps the Warlords curative effects only work on non-bloodied. That would really help immersion for those that have a problem with the 4E approach, but still keep the Warlord as a viable character. Personally I liked everything I saw in this one. [/QUOTE]
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L&L 5/21 - Hit Points, Our Old Friend
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