Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
L&L 5/21 - Hit Points, Our Old Friend
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tomBitonti" data-source="post: 5918571" data-attributes="member: 13107"><p>The whole business of scaling AC by level, without typing it, seemed off to me.</p><p></p><p>The problem appears in 3/3.5E, and goes back to 1E, with the scaling of AC by HD.</p><p></p><p>Using demons as an example, the table goes:</p><p></p><p>Hit Dice, Challenge Rating, Natural Armor Bonus</p><p></p><p>HD 2 CR 2 NAB 5</p><p>HD 7 CR 6 NAB 8</p><p>HD 12 CR 10 NAB 13</p><p>HD 12 CR 13 NAB 19</p><p>HD 17 CR 17 NAB 16</p><p>HD 20 CR 20 NAB 19</p><p></p><p>With full plate providing an armor bonus of 8, that gives the higher level demons the equivalent of 2 to 2.5 the value of full plate.</p><p></p><p>(There was a similar effect with drow and their very high armor plus values, +5 bucklers, +5 armor, and +5 rings of protection adding up to +15 to AC.)</p><p></p><p>The reasoning is given (I believe) as their otherworldly nature, which I can accept for a while, but the very high values begin to seem absurd.</p><p></p><p>That the game has bared progressions (+1 level give +1 attack bonus, +1 level gives +1 AC, or some multiple there-of) seems to degrade the narrative of the game. This is a residue of the original game design which was fun for a little while, but now seems thin.</p><p></p><p>From:</p><p><a href="http://www.d20srd.org/srd/monsters/demon.htm" target="_blank">Demon :: d20srd.org</a></p><p></p><p>Dretch </p><p>Size/Type: Small Outsider (Chaotic, Extraplanar, Evil)</p><p>Hit Dice: 2d8+4 (13 hp)</p><p>Armor Class: 16 (+1 size, +5 natural), touch 11, flat-footed 16</p><p>Challenge Rating: 2</p><p></p><p>Babau </p><p>Size/Type: Medium Outsider (Chaotic, Extraplanar, Evil)</p><p>Hit Dice: 7d8+35 (66 hp)</p><p>Armor Class: 19 (+1 Dex, +8 natural), touch 11, flat-footed 18</p><p>Challenge Rating: 6</p><p></p><p>Bebilith </p><p>Size/Type: Huge Outsider (Chaotic, Extraplanar, Evil)</p><p>Hit Dice: 12d8+96 (150 hp)</p><p>Armor Class: 22 (-2 size, +1 Dex, +13 natural), touch 9, flat-footed 21</p><p>Challenge Rating: 10</p><p></p><p>Glabrezu </p><p>Size/Type: Huge Outsider (Chaotic, Extraplanar, Evil)</p><p>Hit Dice: 12d8+120 (174 hp)</p><p>Armor Class: 27 (-2 size, +19 natural), touch 8, flat-footed 27</p><p>Challenge Rating: 13</p><p></p><p>Marilith </p><p>Size/Type: Large Outsider (Chaotic, Extraplanar, Evil)</p><p>Hit Dice: 16d8+144 (216 hp)</p><p>Armor Class: 29 (-1 size, +4 Dex, +16 natural), touch 13, flat-footed 25</p><p>Challenge Rating: 17</p><p></p><p>Balor </p><p>Size/Type: Large Outsider (Chaotic, Extraplanar, Evil)</p><p>Hit Dice: 20d8+200 (290 hp)</p><p>Armor Class: 35 (-1 size, +7 Dex, +19 natural), touch 16, flat-footed 28</p><p>Challenge Rating: 20</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 5918571, member: 13107"] The whole business of scaling AC by level, without typing it, seemed off to me. The problem appears in 3/3.5E, and goes back to 1E, with the scaling of AC by HD. Using demons as an example, the table goes: Hit Dice, Challenge Rating, Natural Armor Bonus HD 2 CR 2 NAB 5 HD 7 CR 6 NAB 8 HD 12 CR 10 NAB 13 HD 12 CR 13 NAB 19 HD 17 CR 17 NAB 16 HD 20 CR 20 NAB 19 With full plate providing an armor bonus of 8, that gives the higher level demons the equivalent of 2 to 2.5 the value of full plate. (There was a similar effect with drow and their very high armor plus values, +5 bucklers, +5 armor, and +5 rings of protection adding up to +15 to AC.) The reasoning is given (I believe) as their otherworldly nature, which I can accept for a while, but the very high values begin to seem absurd. That the game has bared progressions (+1 level give +1 attack bonus, +1 level gives +1 AC, or some multiple there-of) seems to degrade the narrative of the game. This is a residue of the original game design which was fun for a little while, but now seems thin. From: [url=http://www.d20srd.org/srd/monsters/demon.htm]Demon :: d20srd.org[/url] Dretch Size/Type: Small Outsider (Chaotic, Extraplanar, Evil) Hit Dice: 2d8+4 (13 hp) Armor Class: 16 (+1 size, +5 natural), touch 11, flat-footed 16 Challenge Rating: 2 Babau Size/Type: Medium Outsider (Chaotic, Extraplanar, Evil) Hit Dice: 7d8+35 (66 hp) Armor Class: 19 (+1 Dex, +8 natural), touch 11, flat-footed 18 Challenge Rating: 6 Bebilith Size/Type: Huge Outsider (Chaotic, Extraplanar, Evil) Hit Dice: 12d8+96 (150 hp) Armor Class: 22 (-2 size, +1 Dex, +13 natural), touch 9, flat-footed 21 Challenge Rating: 10 Glabrezu Size/Type: Huge Outsider (Chaotic, Extraplanar, Evil) Hit Dice: 12d8+120 (174 hp) Armor Class: 27 (-2 size, +19 natural), touch 8, flat-footed 27 Challenge Rating: 13 Marilith Size/Type: Large Outsider (Chaotic, Extraplanar, Evil) Hit Dice: 16d8+144 (216 hp) Armor Class: 29 (-1 size, +4 Dex, +16 natural), touch 13, flat-footed 25 Challenge Rating: 17 Balor Size/Type: Large Outsider (Chaotic, Extraplanar, Evil) Hit Dice: 20d8+200 (290 hp) Armor Class: 35 (-1 size, +7 Dex, +19 natural), touch 16, flat-footed 28 Challenge Rating: 20 TomB [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
L&L 5/21 - Hit Points, Our Old Friend
Top