Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
L&L 5/21 - Hit Points, Our Old Friend
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5919265" data-attributes="member: 42582"><p>I quite like the idea that recovery is easier, or greater, if the conditions are more propitious. Linking it to the number of HD that may be expended - unless that is expressed as a ratio - will still produce the "low levels heal more" thing that is pre-3E mundane healing (and pre-4e magical healing).</p><p></p><p>What you describe here works for me in Runequest or Rolemaster. As in, I can see how the game gives me the resources to answer those questions, and then render those answers in mechanical terms.</p><p></p><p>I find it harder to do for D&D, because to hit bonuses, saving throw bonuses and hit points all seem to have a meta-element (and I think the degree of meta-element increases as one runs through that list). How much meta should a given opponent have? 4e answers, in effect, "Enough to provide a numerically satisfying encounter, within such-and-such a tolerance range". I've got nothing in principle against a different answer, but what is that different answer going to be?</p></blockquote><p></p>
[QUOTE="pemerton, post: 5919265, member: 42582"] I quite like the idea that recovery is easier, or greater, if the conditions are more propitious. Linking it to the number of HD that may be expended - unless that is expressed as a ratio - will still produce the "low levels heal more" thing that is pre-3E mundane healing (and pre-4e magical healing). What you describe here works for me in Runequest or Rolemaster. As in, I can see how the game gives me the resources to answer those questions, and then render those answers in mechanical terms. I find it harder to do for D&D, because to hit bonuses, saving throw bonuses and hit points all seem to have a meta-element (and I think the degree of meta-element increases as one runs through that list). How much meta should a given opponent have? 4e answers, in effect, "Enough to provide a numerically satisfying encounter, within such-and-such a tolerance range". I've got nothing in principle against a different answer, but what is that different answer going to be? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
L&L 5/21 - Hit Points, Our Old Friend
Top