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L&L 6/23 A Living Rule Set
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<blockquote data-quote="Cybit" data-source="post: 6319388" data-attributes="member: 66111"><p>Surprisingly, people have so far been far more responsive to the send PDF / survey philosophy than the "lets check DDI to see how many of XYZ option was chosen" idea. People are also alt-o-holics on DDI, so there were a lot of characters that were never leveled and never moved beyond the theory stage. </p><p></p><p>I like this idea; they just have to make sure to get a good swath of playtesting groups. I think there are certain groups that will never be happy and don't want to compromise; I think you just need to leave them behind. They are more about getting rules that fit their super specific niche (Which ironically tends to heavily house rule the system they claim to love, but yet find it appalling they might need to do the same with another system) to the point of the exclusion of other playstyles. Outside of those groups; make sure you get a group of new to D&D folks, younger players, older players, experienced players, etc. </p><p></p><p>I'm glad to hear they don't want to go down the route of PF and have a new printing with new errata every year (it's not planned that way, but it has been that way so far, sigh); I think my roommates have bought 3 Core Rulebooks already. The reason I believe them this time is I know how little they want to ever have to work on ANY of those books again; I'm pretty sure Mike has the PHB still popping up in his nightmares to this day. </p><p></p><p>Also, on the daggers bit; in one game a rogue has managed to save the party single handedly by having daggers on himself, while another rogue is wishing he kept daggers. Once you get out of straight "in non society area w/ bad guys to kill", you can hide daggers on your person. Not so much with a rapier or short sword. There is an implied "all three pillars" balance trying to be made, so games that are very heavily biased towards a single pillar are going to have naturally have better options than others. A game that's all about politicking and talking, for instance, I suspect charisma based classes may shine in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-p" title="Stick out tongue :-p" data-smilie="7"data-shortname=":-p" /></p></blockquote><p></p>
[QUOTE="Cybit, post: 6319388, member: 66111"] Surprisingly, people have so far been far more responsive to the send PDF / survey philosophy than the "lets check DDI to see how many of XYZ option was chosen" idea. People are also alt-o-holics on DDI, so there were a lot of characters that were never leveled and never moved beyond the theory stage. I like this idea; they just have to make sure to get a good swath of playtesting groups. I think there are certain groups that will never be happy and don't want to compromise; I think you just need to leave them behind. They are more about getting rules that fit their super specific niche (Which ironically tends to heavily house rule the system they claim to love, but yet find it appalling they might need to do the same with another system) to the point of the exclusion of other playstyles. Outside of those groups; make sure you get a group of new to D&D folks, younger players, older players, experienced players, etc. I'm glad to hear they don't want to go down the route of PF and have a new printing with new errata every year (it's not planned that way, but it has been that way so far, sigh); I think my roommates have bought 3 Core Rulebooks already. The reason I believe them this time is I know how little they want to ever have to work on ANY of those books again; I'm pretty sure Mike has the PHB still popping up in his nightmares to this day. Also, on the daggers bit; in one game a rogue has managed to save the party single handedly by having daggers on himself, while another rogue is wishing he kept daggers. Once you get out of straight "in non society area w/ bad guys to kill", you can hide daggers on your person. Not so much with a rapier or short sword. There is an implied "all three pillars" balance trying to be made, so games that are very heavily biased towards a single pillar are going to have naturally have better options than others. A game that's all about politicking and talking, for instance, I suspect charisma based classes may shine in. :-p [/QUOTE]
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