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L&L 6/23 A Living Rule Set
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<blockquote data-quote="The Hitcher" data-source="post: 6319716" data-attributes="member: 63747"><p>You realise this is your issue, right? He specifically says that they want people to be able to keep using older versions of the rules if they have no problem with them. Which has always been the way of things, by the way (there are active players of every single edition of D&D, after all), but they're now making that possibility more explicit and easier to manage, which should assist those who have trouble saying "no".</p><p></p><p></p><p></p><p>That was one of the points of the public playtest, but we live in a place called "reality" where there is always a possibility that the best laid plans won't quite go the way they were intended. It would be lovely if we could use magic to cause future potential errata to conform to precise word counts and dimensions that make us feel more comfortable, but unfortunately we only get to cast spells in the imaginary world of the game.</p><p></p><p>It continuously astonishes me how some people can take the strongest assurances from the developers that they're looking out for our best interests in every way that they possibly can, and twist them into whatever is the most horrible outcome that that person can possibly imagine. I'd almost applaud your imaginative might if it wasn't so exhaustingly depressing.</p></blockquote><p></p>
[QUOTE="The Hitcher, post: 6319716, member: 63747"] You realise this is your issue, right? He specifically says that they want people to be able to keep using older versions of the rules if they have no problem with them. Which has always been the way of things, by the way (there are active players of every single edition of D&D, after all), but they're now making that possibility more explicit and easier to manage, which should assist those who have trouble saying "no". That was one of the points of the public playtest, but we live in a place called "reality" where there is always a possibility that the best laid plans won't quite go the way they were intended. It would be lovely if we could use magic to cause future potential errata to conform to precise word counts and dimensions that make us feel more comfortable, but unfortunately we only get to cast spells in the imaginary world of the game. It continuously astonishes me how some people can take the strongest assurances from the developers that they're looking out for our best interests in every way that they possibly can, and twist them into whatever is the most horrible outcome that that person can possibly imagine. I'd almost applaud your imaginative might if it wasn't so exhaustingly depressing. [/QUOTE]
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L&L 6/23 A Living Rule Set
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