Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L 8/19/13: The Final Countdown
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Salamandyr" data-source="post: 6171611" data-attributes="member: 40233"><p>Blackbrrd, I'm not saying I want 3rd edition style skill differentiation (perish the thought...the skill bonus issue is the single worst thing about 3e, yes that includes fighter/wizard power disparity), just that there needs to be greater variation than between +0 and +5. Which you appear to agree with, since your variance in your example is between +0 and +10...a differentiation which seems about right to me, from a realism and game-ism standpoint.</p><p></p><p>WOTC's problem is that there is no way to get to the +0 to +10 variance without some kind of skill or proficiency system.</p><p></p><p>EDIT: and weight lifting is not something I want to accurately model...it's an example of something in game (like forcing open a door or holding a portcullis), where He Man should have a considerably more than 25% greater success rate than someone with only average strength.</p><p></p><p>If DC 15 is a "standard" test, for any task where someone with no special aptitude, but no special penalties either, (stat 10) has a 30% chance of success, then I think someone who is the greatest living exemplar of that particular attribute (stat 20) should have better than a 55% chance to succeed. </p><p></p><p>If the "greatest living exemplar" had a +10 (which is what I suggested in an earlier post) to his role, then the numbers come out right...80% success, leaving a small, but real chance of failure that keeps the game interesting, but leaves the character is actually good at the things he's designed to be good at.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6171611, member: 40233"] Blackbrrd, I'm not saying I want 3rd edition style skill differentiation (perish the thought...the skill bonus issue is the single worst thing about 3e, yes that includes fighter/wizard power disparity), just that there needs to be greater variation than between +0 and +5. Which you appear to agree with, since your variance in your example is between +0 and +10...a differentiation which seems about right to me, from a realism and game-ism standpoint. WOTC's problem is that there is no way to get to the +0 to +10 variance without some kind of skill or proficiency system. EDIT: and weight lifting is not something I want to accurately model...it's an example of something in game (like forcing open a door or holding a portcullis), where He Man should have a considerably more than 25% greater success rate than someone with only average strength. If DC 15 is a "standard" test, for any task where someone with no special aptitude, but no special penalties either, (stat 10) has a 30% chance of success, then I think someone who is the greatest living exemplar of that particular attribute (stat 20) should have better than a 55% chance to succeed. If the "greatest living exemplar" had a +10 (which is what I suggested in an earlier post) to his role, then the numbers come out right...80% success, leaving a small, but real chance of failure that keeps the game interesting, but leaves the character is actually good at the things he's designed to be good at. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L 8/19/13: The Final Countdown
Top