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*Dungeons & Dragons
L&L 8/19/13: The Final Countdown
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<blockquote data-quote="Li Shenron" data-source="post: 6171633" data-attributes="member: 1465"><p>I think there are different aspects here, and not everybody is interested in simplicity in all, or complexity in all. There is PC character generation, PC levelling up, NPC design, monster design, adventure design, published adventure preparation, fantasy setting design, encounters design... and probably more.</p><p></p><p>I can only speak for myself, but for instance I too like complex PC character generation. I think quick PC character generation is useful for beginners, and for everyone playing in an old-school high-lethality game. </p><p></p><p>However, as a DM I don't like complex NPC character generation, unless I had some digital tool to make it quick anyway. Neither I would like encounter design to be complicated. I'd like to be able to apply class levels and templates to monsters quickly, but OTOH if I were designing monsters from scratch (I never do) I would probably do it to create entire monstrous races to feature in a campaign so I wouldn't mind this process to be more time-consuming.</p><p></p><p>I would definitely like to be able to pick up a published adventure, read the introduction/synopsis only (and eventually some highlighted points) and start running it without further preparations, reading through it at the same time I'm presenting it to the players. This has probably a lot more to do with how adventures are presented, rather than game rules themselves.</p><p></p><p>So there's stuff which I'd like quick and other stuff which I'd like complex, but other gamers may have opposite preferences.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6171633, member: 1465"] I think there are different aspects here, and not everybody is interested in simplicity in all, or complexity in all. There is PC character generation, PC levelling up, NPC design, monster design, adventure design, published adventure preparation, fantasy setting design, encounters design... and probably more. I can only speak for myself, but for instance I too like complex PC character generation. I think quick PC character generation is useful for beginners, and for everyone playing in an old-school high-lethality game. However, as a DM I don't like complex NPC character generation, unless I had some digital tool to make it quick anyway. Neither I would like encounter design to be complicated. I'd like to be able to apply class levels and templates to monsters quickly, but OTOH if I were designing monsters from scratch (I never do) I would probably do it to create entire monstrous races to feature in a campaign so I wouldn't mind this process to be more time-consuming. I would definitely like to be able to pick up a published adventure, read the introduction/synopsis only (and eventually some highlighted points) and start running it without further preparations, reading through it at the same time I'm presenting it to the players. This has probably a lot more to do with how adventures are presented, rather than game rules themselves. So there's stuff which I'd like quick and other stuff which I'd like complex, but other gamers may have opposite preferences. [/QUOTE]
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L&L 8/19/13: The Final Countdown
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