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L&L 8/19/13: The Final Countdown
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<blockquote data-quote="pemerton" data-source="post: 6172232" data-attributes="member: 42582"><p>Page 42 is not just damage expressions. It is also DCs. And as expanded in DMG2, by [MENTION=64825]wrecan[/MENTION]'s article online, etc it is also conditions and terrain powers.</p><p></p><p>Given that all resolution in 4e is based on DCs, plus (in combat, but not in skill challenges) damage and conditions, then guidelines for DCs, damage and conditions pretty much cover the field.</p><p></p><p>To me, at least, this suggests poor GMing. Of course players will try to have their PCs deploy their best skills relevant in the situation - trying to engage your best skill is no different from an AD&D magic-user preferring to use magic rather than muscle when feasible.</p><p></p><p>If a GM wants the player of the fighter with low CHA to make a Diplomacy check, s/he has to frame that PC into a situation where a Diplomacy check is required. There are plenty of threads around this place providing examples of how this can be done. The fundamental techniques are no different from those used in other games with tight scene-resolution mechanics (eg HeroWars/Quest, Burning Wheel Duels of Wits, Marvel Heroic RP, Maelstrom Storytelling, etc).</p><p></p><p>You read wrong. I said I think it is the best of the TSR/WotC RPGs to combat railroading. Of non-TSR/WotC RPGs there are many that do this, and the 4e design team very clearly learned at the feet of some of them.</p><p></p><p>I don't know how familiar you are with the scene-framing techniques in the RPGs I mentioned above, that 4e also relies upon. They don't have any connection to railroading, because a new scene cannot be framed until the previous one is resolved.</p><p></p><p>What you describe here has nothing to do with 4e as I read the rulebooks, play the game or see it discussed around here by others who play it. You seem to be assuming that 4e encourages GMs to ignore players' declarations of action for their PCs. I don't think that can be found in the books, and nothing else encourages it (if anything, the game has been criticised for encouraging GMs to "say yes" to declarations of action by players for their PCs).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6172232, member: 42582"] Page 42 is not just damage expressions. It is also DCs. And as expanded in DMG2, by [MENTION=64825]wrecan[/MENTION]'s article online, etc it is also conditions and terrain powers. Given that all resolution in 4e is based on DCs, plus (in combat, but not in skill challenges) damage and conditions, then guidelines for DCs, damage and conditions pretty much cover the field. To me, at least, this suggests poor GMing. Of course players will try to have their PCs deploy their best skills relevant in the situation - trying to engage your best skill is no different from an AD&D magic-user preferring to use magic rather than muscle when feasible. If a GM wants the player of the fighter with low CHA to make a Diplomacy check, s/he has to frame that PC into a situation where a Diplomacy check is required. There are plenty of threads around this place providing examples of how this can be done. The fundamental techniques are no different from those used in other games with tight scene-resolution mechanics (eg HeroWars/Quest, Burning Wheel Duels of Wits, Marvel Heroic RP, Maelstrom Storytelling, etc). You read wrong. I said I think it is the best of the TSR/WotC RPGs to combat railroading. Of non-TSR/WotC RPGs there are many that do this, and the 4e design team very clearly learned at the feet of some of them. I don't know how familiar you are with the scene-framing techniques in the RPGs I mentioned above, that 4e also relies upon. They don't have any connection to railroading, because a new scene cannot be framed until the previous one is resolved. What you describe here has nothing to do with 4e as I read the rulebooks, play the game or see it discussed around here by others who play it. You seem to be assuming that 4e encourages GMs to ignore players' declarations of action for their PCs. I don't think that can be found in the books, and nothing else encourages it (if anything, the game has been criticised for encouraging GMs to "say yes" to declarations of action by players for their PCs). [/QUOTE]
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L&L 8/19/13: The Final Countdown
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