Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L 8/19/13: The Final Countdown
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6172468" data-attributes="member: 7006"><p>I think it *was* factored in. That's why the very first encounter was 5 minions and 3 kobolds... they couldn't get any simpler of a first encounter. But the game itself is a tactically complex game when it comes to combat and is in many ways is very different from any of the previous editions. So those first several encounters are set up directly to help bring players up to speed on what combat is, and what their PCs can do. The improv is the improv-- that part of the roleplaying game is no different than any previous RPG, so there's no need to get most of the players "up to speed" on that, as it were. Most of the people playing the module know what roleplaying is, so the module is more focused on teaching the new and different style of tactical combat, rather than putting the focus on the improv.</p><p></p><p>Now, did that not really help those players who were *completely* new to the RPG genre of games? I agree, not much at all. But then again, I'd submit that very few introductory modules have ever really taught new players how to do the <em>improv</em> part of roleplaying games either. So its not like KotS was an outlier on that in any way. They ALL just say "Interact with these NPCs!" but don't exactly go out of their way to show or tell you what they mean by that.</p><p></p><p>Now if you want to argue that 4E tactical combat is too complex in itself... then that's a different story. But that has nothing to do with the module... that's entirely based on the game rules. Which KotS had no impact on.</p><p></p><p></p><p></p><p>Simple disagreement here. Each PC has two at-wills, an encounter and a daily. Four things to look at (5 if they were human). You give an experienced group of players a Fighter, Cleric, Rogue, Ranger, and Wizard with the basic powers from the first PHB for those classes that they have seen played for five years now... there's barely ANY time needed to "think about things". Wizard drops a Scorching Burst on as many minions as he can his first turn. Cleric fires Lance of Faith at a Kobold Dragonshield. Fighter runs up to that Dragonshield in melee... Cleaves if he's now adjacent to two enemies, Reaping Strike if he's adjacent to one. Ranger Twin Strikes two more minions that the Wizard missed with the Burst. Rogue flanks the Fighter and Sneak Attacks the Kobold Dragonshield between them. By the end of that first round, probably all the minions are dead, along with one real kobold (with a second one hurt). Rinse and repeat over the next round (or two, if the kobolds are lucky) and combat is over.</p><p></p><p>If it really takes you 45 minutes to run that first KotS combat <em>now</em>... I'd really question things.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6172468, member: 7006"] I think it *was* factored in. That's why the very first encounter was 5 minions and 3 kobolds... they couldn't get any simpler of a first encounter. But the game itself is a tactically complex game when it comes to combat and is in many ways is very different from any of the previous editions. So those first several encounters are set up directly to help bring players up to speed on what combat is, and what their PCs can do. The improv is the improv-- that part of the roleplaying game is no different than any previous RPG, so there's no need to get most of the players "up to speed" on that, as it were. Most of the people playing the module know what roleplaying is, so the module is more focused on teaching the new and different style of tactical combat, rather than putting the focus on the improv. Now, did that not really help those players who were *completely* new to the RPG genre of games? I agree, not much at all. But then again, I'd submit that very few introductory modules have ever really taught new players how to do the [I]improv[/I] part of roleplaying games either. So its not like KotS was an outlier on that in any way. They ALL just say "Interact with these NPCs!" but don't exactly go out of their way to show or tell you what they mean by that. Now if you want to argue that 4E tactical combat is too complex in itself... then that's a different story. But that has nothing to do with the module... that's entirely based on the game rules. Which KotS had no impact on. Simple disagreement here. Each PC has two at-wills, an encounter and a daily. Four things to look at (5 if they were human). You give an experienced group of players a Fighter, Cleric, Rogue, Ranger, and Wizard with the basic powers from the first PHB for those classes that they have seen played for five years now... there's barely ANY time needed to "think about things". Wizard drops a Scorching Burst on as many minions as he can his first turn. Cleric fires Lance of Faith at a Kobold Dragonshield. Fighter runs up to that Dragonshield in melee... Cleaves if he's now adjacent to two enemies, Reaping Strike if he's adjacent to one. Ranger Twin Strikes two more minions that the Wizard missed with the Burst. Rogue flanks the Fighter and Sneak Attacks the Kobold Dragonshield between them. By the end of that first round, probably all the minions are dead, along with one real kobold (with a second one hurt). Rinse and repeat over the next round (or two, if the kobolds are lucky) and combat is over. If it really takes you 45 minutes to run that first KotS combat [I]now[/I]... I'd really question things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L 8/19/13: The Final Countdown
Top