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L&L 8/19/13: The Final Countdown
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<blockquote data-quote="Imaro" data-source="post: 6172516" data-attributes="member: 48965"><p>You are arguing against a claim I never made. The issue I've noted with KotS is that it has stretches of fight, after fight, after fight, after fight which, when coupled with the inherent length of combat in 4e creates large areas of boring slog-fests. This, not the complexity of a single fight in the beginning of the module is what I am speaking too. </p><p></p><p></p><p></p><p>Again... I didn't address this point so I'm not sure why you are mentioning it...</p><p></p><p></p><p></p><p>The first post above states my main issue with the module...</p><p></p><p></p><p></p><p></p><p>Actually they have racial powers as well... can take a second wind as an action... have action points that can be used, and so on, so I think there are a few more things to look at than you are presenting. Also, how does the wizard know which monsters are minions?... did the fighter mark, did he remember combat superiority when/if it's triggered? Why arent' the kobolds doing anything in your example, is it a certainty all the PC's were able to beat them in inititiative? If not this combat could go totally different and not in the PC's favor. I just don't see 3-4 rounds of combat in 4e being over in 7-8 minutes... but hey maybe you can accomplish speed combat in 4e, though I'm not sure I would necessarily want to have to play like that.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6172516, member: 48965"] You are arguing against a claim I never made. The issue I've noted with KotS is that it has stretches of fight, after fight, after fight, after fight which, when coupled with the inherent length of combat in 4e creates large areas of boring slog-fests. This, not the complexity of a single fight in the beginning of the module is what I am speaking too. Again... I didn't address this point so I'm not sure why you are mentioning it... The first post above states my main issue with the module... Actually they have racial powers as well... can take a second wind as an action... have action points that can be used, and so on, so I think there are a few more things to look at than you are presenting. Also, how does the wizard know which monsters are minions?... did the fighter mark, did he remember combat superiority when/if it's triggered? Why arent' the kobolds doing anything in your example, is it a certainty all the PC's were able to beat them in inititiative? If not this combat could go totally different and not in the PC's favor. I just don't see 3-4 rounds of combat in 4e being over in 7-8 minutes... but hey maybe you can accomplish speed combat in 4e, though I'm not sure I would necessarily want to have to play like that. [/QUOTE]
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