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*Pathfinder & Starfinder
[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="Stormonu" data-source="post: 5909337" data-attributes="member: 52734"><p>This all sounds pretty good; I'm really liking the idea of how scrolls would work. I'm a bit leery on wands - sure, they can easily put a limit on what you can "put into" a wand in core (and, personally, I don't mind a wand of <em>fly</em> so what spells are going to be restricted is going to be contentious), but what happens when new spells get added to the system?</p><p></p><p>On the "Spellcasting is Dangerous", I don't want to see the wizard go, "Oh, it's my turn?" *Begins to cast spell and gets hit* "Oh, nah, I won't continue that spell - I'll just use my at-will Magic Missile this turn and try that Disintegrate next turn." <span style="color: Red"><em>If the wizard gets hits casting a risky spell, he needs to face the consequences (and probably lose the spell), not switch his action.</em></span><span style="color: Black"> <span style="color: White">Also, I want to see things like <em>haste</em> aging and the like return to spells. Danger shouldn't only be casting in the heat of battle - some spells just need to be <em>naturally</em> dangerous to cast.</span></span></p><p></p><p>As a pure side note, I'd like to see Protection scrolls - usable by ANY class, return.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5909337, member: 52734"] This all sounds pretty good; I'm really liking the idea of how scrolls would work. I'm a bit leery on wands - sure, they can easily put a limit on what you can "put into" a wand in core (and, personally, I don't mind a wand of [I]fly[/I] so what spells are going to be restricted is going to be contentious), but what happens when new spells get added to the system? On the "Spellcasting is Dangerous", I don't want to see the wizard go, "Oh, it's my turn?" *Begins to cast spell and gets hit* "Oh, nah, I won't continue that spell - I'll just use my at-will Magic Missile this turn and try that Disintegrate next turn." [COLOR=Red][I]If the wizard gets hits casting a risky spell, he needs to face the consequences (and probably lose the spell), not switch his action.[/I][/COLOR][COLOR=Black] [COLOR=White]Also, I want to see things like [I]haste[/I] aging and the like return to spells. Danger shouldn't only be casting in the heat of battle - some spells just need to be [I]naturally[/I] dangerous to cast.[/COLOR][/COLOR] As a pure side note, I'd like to see Protection scrolls - usable by ANY class, return. [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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