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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="GM Dave" data-source="post: 5909355" data-attributes="member: 6687992"><p>A couple of thoughts;</p><p></p><p>Rituals (since they weren't mentioned)</p><p></p><p>1> Likely if they are going with the game design that the Wizard should not step on the Rogue's or Fighter's toes then they likely don't want to allow the reverse to occur. At least not in the base system.</p><p></p><p>The example of a significant investiture required by the Wizard to give flying to the whole group seems to set the idea that a money for magic economy is going to be discouraged.</p><p></p><p>2> This seems to be further supported by the re-work on scrolls and wands. If the designers don't want open usage of scrolls without using up prepared slots (scrolls are thus offering flexibility instead of an increase in casting slots per day) then I don't think they'll want to offer rituals in the base game as another way around the 'block'. They might provide rituals as a 'High Fantasy' module where magic is more common for people to have (to allow for Flying Knights and Rogues that can break into solid rooms).</p><p></p><p>General Points;</p><p></p><p>1> The ability to move a spell up in 'slot' level will likely lead to a reduction in spell glut. If you know how to cast 'Fireball' then you are less likely going to learn to cast the level 4 or 5 version of the AoE damage spell unless it has some real advantage. It used to be that you used higher spell slots for spells like lower level damage spells.</p><p></p><p>2> It will be interesting if the Save or Die spells have a similar treatment as damage spells. Will there be guidelines for putting a charm spell in a level 3 slot or a sleep spell in a level 5 slot. Do these spells get an improvement of more than save like number of targets affected?</p><p></p><p>3> Still, it generally seems that they are going the direction that people would want. Hopefully, more slots at low levels (the PF at will cantrips ideas seems to have caught hold) with only a few extra in width but more in depth flexibility will be good (for example maybe at 10th level a wizard has 7 slots of prepared spells of which 2 are maximum 5th level, 2 4th, 3 3rd level. The option remains to prepare a lower level spell in a higher slot.)</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5909355, member: 6687992"] A couple of thoughts; Rituals (since they weren't mentioned) 1> Likely if they are going with the game design that the Wizard should not step on the Rogue's or Fighter's toes then they likely don't want to allow the reverse to occur. At least not in the base system. The example of a significant investiture required by the Wizard to give flying to the whole group seems to set the idea that a money for magic economy is going to be discouraged. 2> This seems to be further supported by the re-work on scrolls and wands. If the designers don't want open usage of scrolls without using up prepared slots (scrolls are thus offering flexibility instead of an increase in casting slots per day) then I don't think they'll want to offer rituals in the base game as another way around the 'block'. They might provide rituals as a 'High Fantasy' module where magic is more common for people to have (to allow for Flying Knights and Rogues that can break into solid rooms). General Points; 1> The ability to move a spell up in 'slot' level will likely lead to a reduction in spell glut. If you know how to cast 'Fireball' then you are less likely going to learn to cast the level 4 or 5 version of the AoE damage spell unless it has some real advantage. It used to be that you used higher spell slots for spells like lower level damage spells. 2> It will be interesting if the Save or Die spells have a similar treatment as damage spells. Will there be guidelines for putting a charm spell in a level 3 slot or a sleep spell in a level 5 slot. Do these spells get an improvement of more than save like number of targets affected? 3> Still, it generally seems that they are going the direction that people would want. Hopefully, more slots at low levels (the PF at will cantrips ideas seems to have caught hold) with only a few extra in width but more in depth flexibility will be good (for example maybe at 10th level a wizard has 7 slots of prepared spells of which 2 are maximum 5th level, 2 4th, 3 3rd level. The option remains to prepare a lower level spell in a higher slot.) [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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