Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[L&L] Balancing the Wizards in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 5909416" data-attributes="member: 5143"><p>It IS too dangerous. Mathematically, this is horrible.</p><p></p><p>I know that in 1e and 2e the math was so all over the place that most people paid very little attention to it....and most of the monsters were so easy to defeat that losing a spell wasn't even a big deal. Unfortunately, when most enemies have 14 hitpoints and your fighter does that with one swing of his sword, the rest of the party isn't really needed to defeat that monster.</p><p></p><p>However, in both 3e and 4e when the math was a little closer(moreso in 4e, but 3e had the issue more the harder the monsters were) it was a big deal. Often each party member was expected to output X damage during each of their turns on average. So, if a monster had 200 hp, let's say you wanted to defeat it in 3 rounds(because in 4 rounds it could do enough damage to kill someone). That means that each party member in a group of 5 was expected to do an average of 13.3 points of damage per round.</p><p></p><p>Maybe that meant you missed 2 of the rounds and hit for 40 damage in the third round...maybe that meant you did almost nothing for 2 rounds and cast a spell that did 40 damage in the 3rd round.</p><p></p><p>However, it was my experience that if a DM noticed that you could wait around for 2 rounds doing nothing and cast a spell in the 3rd round and win....then enemies got stronger to compensate. After all, there was no risk to your life at all if you could just sit there for 2 rounds not doing anything.</p><p></p><p>So, if you could do 40 damage per round with a spell, you'd fight enemies that required that each party member do 120 damage in 3 rounds to defeat it.</p><p></p><p>So, a single round where you were not able to cast a spell could be the difference between life and death for at least one party member.</p><p></p><p>As far as the suggested solution...it seems alright to me. You get a disadvantage for being hit(you can't cast your big spell) but your turn isn't completely ruined(you still get to use your less powerful at-will spell instead.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5909416, member: 5143"] It IS too dangerous. Mathematically, this is horrible. I know that in 1e and 2e the math was so all over the place that most people paid very little attention to it....and most of the monsters were so easy to defeat that losing a spell wasn't even a big deal. Unfortunately, when most enemies have 14 hitpoints and your fighter does that with one swing of his sword, the rest of the party isn't really needed to defeat that monster. However, in both 3e and 4e when the math was a little closer(moreso in 4e, but 3e had the issue more the harder the monsters were) it was a big deal. Often each party member was expected to output X damage during each of their turns on average. So, if a monster had 200 hp, let's say you wanted to defeat it in 3 rounds(because in 4 rounds it could do enough damage to kill someone). That means that each party member in a group of 5 was expected to do an average of 13.3 points of damage per round. Maybe that meant you missed 2 of the rounds and hit for 40 damage in the third round...maybe that meant you did almost nothing for 2 rounds and cast a spell that did 40 damage in the 3rd round. However, it was my experience that if a DM noticed that you could wait around for 2 rounds doing nothing and cast a spell in the 3rd round and win....then enemies got stronger to compensate. After all, there was no risk to your life at all if you could just sit there for 2 rounds not doing anything. So, if you could do 40 damage per round with a spell, you'd fight enemies that required that each party member do 120 damage in 3 rounds to defeat it. So, a single round where you were not able to cast a spell could be the difference between life and death for at least one party member. As far as the suggested solution...it seems alright to me. You get a disadvantage for being hit(you can't cast your big spell) but your turn isn't completely ruined(you still get to use your less powerful at-will spell instead. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[L&L] Balancing the Wizards in D&D
Top