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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="Leatherhead" data-source="post: 5909417" data-attributes="member: 53176"><p>I am concerned.</p><p></p><p><strong>Cantrips as At-Will Magic:</strong> This is one of those things that would have to be shredded in a test environment. Things like Multi-classing could throw this for loops. And I have to wonder if no scaling applies to the at wills too. It would would be very bad to be stuck with 1d4+1 damage basic attacks while the fighter is whooping it up with 3 (or even 5) 2d6+10 greatsword strikes.</p><p></p><p><strong>Keep Spells Under Control/Reducing Total Spell Slots/Spells Don't Automatically Scale:</strong> The obvious problem here; Is a level 1 spell going to be worth casting past level one? These combined are throwing up a huge red flag for me.</p><p></p><p><strong>Spellcasting Is Dangerous:</strong> That's not really dangerous, that's just difficult. But then again I was never a fan of chaos mages, giving one player of a group the ability to randomly die or cause a TPK isn't even remotely balanced.</p><p></p><p><strong>Keep Magic Items Under Control:</strong> The scroll thing sounds kind of interesting, but I have to wonder why that kind of mechanic wouldn't be applied to the wizards spellbook proper. I would also like to know how a non-wizard is supposed to use such items. I kind of liked fighters being able to use wands.</p><p></p><p><strong>Keep Buff Spells Under Control:</strong> An easy way to do this is to limit the amount (or power) of buff spells that a target can have. It would also significantly reduce the amount of in-game math you would have to work out.</p><p></p><p><strong>Creativity, Not Dominance:</strong> I thought improvisation was the root of the "quadratic wizard" problem. On the other hand, if I can't improvise, I might as well just go play a video game. Improvisation is one of the most important parts of Tabletop RPGs to me.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 5909417, member: 53176"] I am concerned. [B]Cantrips as At-Will Magic:[/B] This is one of those things that would have to be shredded in a test environment. Things like Multi-classing could throw this for loops. And I have to wonder if no scaling applies to the at wills too. It would would be very bad to be stuck with 1d4+1 damage basic attacks while the fighter is whooping it up with 3 (or even 5) 2d6+10 greatsword strikes. [B]Keep Spells Under Control/Reducing Total Spell Slots/Spells Don't Automatically Scale:[/B] The obvious problem here; Is a level 1 spell going to be worth casting past level one? These combined are throwing up a huge red flag for me. [B]Spellcasting Is Dangerous:[/B] That's not really dangerous, that's just difficult. But then again I was never a fan of chaos mages, giving one player of a group the ability to randomly die or cause a TPK isn't even remotely balanced. [B]Keep Magic Items Under Control:[/B] The scroll thing sounds kind of interesting, but I have to wonder why that kind of mechanic wouldn't be applied to the wizards spellbook proper. I would also like to know how a non-wizard is supposed to use such items. I kind of liked fighters being able to use wands. [B]Keep Buff Spells Under Control:[/B] An easy way to do this is to limit the amount (or power) of buff spells that a target can have. It would also significantly reduce the amount of in-game math you would have to work out. [B]Creativity, Not Dominance:[/B] I thought improvisation was the root of the "quadratic wizard" problem. On the other hand, if I can't improvise, I might as well just go play a video game. Improvisation is one of the most important parts of Tabletop RPGs to me. [/QUOTE]
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