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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="Lanefan" data-source="post: 5909468" data-attributes="member: 29398"><p>Well, it's a few baby steps in some right directions I suppose...</p><p></p><p>I'm not sold on at-will magic; I don't at all mind the idea of a Wizard having to do something else once out of spells. What concerns me here is the implication that combats will last long enough for at-wills to be necessary; in other words the need to keep up to some sort of damage-per-round standard in order to cut down the bag of hit points in the expected time. Better to just reduce the hit point totals, hm?</p><p></p><p>The next three points - fewer slots, "appropriate" power, and no scaling - aren't very relevant provided things below are seen to...</p><p></p><p>Spellcasting is dangerous. Damn right it is! <strong>High risk, high reward.</strong> Wizards are powerful, but with that power comes a very high risk, often to the caster and not much less often to those around her. If you're summoning up the energies of the cosmos and get interrupted there should be a decent chance those energies release anyway in a wild magic surge - sometimes beneficial, sometimes harmful, and sometimes just humourous. This idea that a blown spell is not lost is kind of ridiculous: a Magic analogy fits here, in that if you've got a spell on the stack and it gets countered you don't get to put the card back in your hand. Same should be true here: if your spell gets interrupted you don't get to put it back in your brain...</p><p></p><p>Magic items - answer here is to do away with PC item creation, period. The scroll-uses-a-slot proposal doesn't work - scrolls should be a one-shot "extra" for when you really need it, and fairly uncommon unless a DM gives 'em out like candy. And how does this interact with casting a spell off a scroll that is usually too high level for you?</p><p></p><p>Buff spells got broken in 3e in part because there seemed to be way more of them than in 1e (can't speak for 2e here). I find people don't tend to use buffs in 1e nearly as much, perhaps because of having to choose between buffing and blasting.</p><p></p><p>Creativity in spell use is a double-edged sword. Obviously it's fun to be creative with how one casts spells, but it's that same creativity that can unintentionally break things if not squelched. My own stance is to let the creativity reign and see what happens, but I realize others may take the other tack - I think the game can support both sides here.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5909468, member: 29398"] Well, it's a few baby steps in some right directions I suppose... I'm not sold on at-will magic; I don't at all mind the idea of a Wizard having to do something else once out of spells. What concerns me here is the implication that combats will last long enough for at-wills to be necessary; in other words the need to keep up to some sort of damage-per-round standard in order to cut down the bag of hit points in the expected time. Better to just reduce the hit point totals, hm? The next three points - fewer slots, "appropriate" power, and no scaling - aren't very relevant provided things below are seen to... Spellcasting is dangerous. Damn right it is! [B]High risk, high reward.[/B] Wizards are powerful, but with that power comes a very high risk, often to the caster and not much less often to those around her. If you're summoning up the energies of the cosmos and get interrupted there should be a decent chance those energies release anyway in a wild magic surge - sometimes beneficial, sometimes harmful, and sometimes just humourous. This idea that a blown spell is not lost is kind of ridiculous: a Magic analogy fits here, in that if you've got a spell on the stack and it gets countered you don't get to put the card back in your hand. Same should be true here: if your spell gets interrupted you don't get to put it back in your brain... Magic items - answer here is to do away with PC item creation, period. The scroll-uses-a-slot proposal doesn't work - scrolls should be a one-shot "extra" for when you really need it, and fairly uncommon unless a DM gives 'em out like candy. And how does this interact with casting a spell off a scroll that is usually too high level for you? Buff spells got broken in 3e in part because there seemed to be way more of them than in 1e (can't speak for 2e here). I find people don't tend to use buffs in 1e nearly as much, perhaps because of having to choose between buffing and blasting. Creativity in spell use is a double-edged sword. Obviously it's fun to be creative with how one casts spells, but it's that same creativity that can unintentionally break things if not squelched. My own stance is to let the creativity reign and see what happens, but I realize others may take the other tack - I think the game can support both sides here. Lanefan [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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