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*Pathfinder & Starfinder
[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="Ahnehnois" data-source="post: 5909507" data-attributes="member: 17106"><p>Well, let's have at it:</p><p>Okay. Nothing to see here. How often do spells run out anyway? And does it matter?</p><p></p><p>This is a terrible example. If you are a 15th level cleric and you can't stand on your feet, then Grease <em>should</em> be a problem for you. There is no reason why a 1st level spell, used well, shouldn't be powerful under that situation. If anything, more of that type of thing would be good to reduce the difference between characters of different levels.</p><p></p><p>That would be nice. I hate memorizing huge number of spells.</p><p></p><p>Not really a big deal; the most powerful spells never scaled much with level anyway. But okay, that's not a bad thing. It's actually a good thing if the power of the spell is less reflective of the caster.</p><p></p><p>Concept: okay. Implementation: we'll see.</p><p></p><p></p><p>The scroll thing is not good. If anything, it would be better if anyone could use a scroll with a skill check, and tying a spell slot to it makes it harder to use, not easier. Limiting wands is fine but not really important. How many wands other than CLW every saw use anyway? Crafting needs to be fixed for some groups, but I don't think most D&D players ever used it, let alone had problems with it.</p><p></p><p>Invisible is invisible. That said, it would be nice to reign in some of these spells.</p><p></p><p>It sure would be nice if this came through in the design.</p><p></p><p>It's a delicate issue. There's room for improvement from the "classic" D&D approach, but the whole power thing was such a huge step backwards that I think it will be very difficult to sell any kind of rethinking of the game now.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5909507, member: 17106"] Well, let's have at it: Okay. Nothing to see here. How often do spells run out anyway? And does it matter? This is a terrible example. If you are a 15th level cleric and you can't stand on your feet, then Grease [I]should[/I] be a problem for you. There is no reason why a 1st level spell, used well, shouldn't be powerful under that situation. If anything, more of that type of thing would be good to reduce the difference between characters of different levels. That would be nice. I hate memorizing huge number of spells. Not really a big deal; the most powerful spells never scaled much with level anyway. But okay, that's not a bad thing. It's actually a good thing if the power of the spell is less reflective of the caster. Concept: okay. Implementation: we'll see. The scroll thing is not good. If anything, it would be better if anyone could use a scroll with a skill check, and tying a spell slot to it makes it harder to use, not easier. Limiting wands is fine but not really important. How many wands other than CLW every saw use anyway? Crafting needs to be fixed for some groups, but I don't think most D&D players ever used it, let alone had problems with it. Invisible is invisible. That said, it would be nice to reign in some of these spells. It sure would be nice if this came through in the design. It's a delicate issue. There's room for improvement from the "classic" D&D approach, but the whole power thing was such a huge step backwards that I think it will be very difficult to sell any kind of rethinking of the game now. [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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