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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="GM Dave" data-source="post: 5909608" data-attributes="member: 6687992"><p>This is the standard of PF for wizards and at-will cantrips have rarely been a concern.</p><p></p><p>Let's look at the damage of 0-level spells. 1d3 point of damage! A thrown dagger often hits harder and has more range.</p><p></p><p>PF even gives extra basic attack spell or actions that can be used a number of days (usually 3+ related bonus). These are usually 1d6+ 1/2 levels.</p><p></p><p>By the time players reach 2nd and 3rd level spells, these spells are all but forgotten.</p><p></p><p>You know the most dangerous at-will cantrip spell in PF is? Create Water. It is dangerous because you get to create 2 gal of water per level every round. At level 1 you are a faucet tap and by level 5 you are a full on hose able to fill a standard 10 gal fish tank in 6 sec. If you were filling your car at this rate then you'd usually have filled the tank within 2 rounds (a true engineer would be able to get an engine to work with this level of production of water and with a bit of pressuring to have a 'firearm').</p><p></p><p>When we converted PF to play Dark Sun, we had to remove the Create Water spell from the 0 level cantrip list and change the volume of production of water.</p><p></p><p>Pew Pew Pew?</p><p></p><p>The fighter pulls out his two-handed sword and lays one hack and complains that they can't wait all day to get through the door.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5909608, member: 6687992"] This is the standard of PF for wizards and at-will cantrips have rarely been a concern. Let's look at the damage of 0-level spells. 1d3 point of damage! A thrown dagger often hits harder and has more range. PF even gives extra basic attack spell or actions that can be used a number of days (usually 3+ related bonus). These are usually 1d6+ 1/2 levels. By the time players reach 2nd and 3rd level spells, these spells are all but forgotten. You know the most dangerous at-will cantrip spell in PF is? Create Water. It is dangerous because you get to create 2 gal of water per level every round. At level 1 you are a faucet tap and by level 5 you are a full on hose able to fill a standard 10 gal fish tank in 6 sec. If you were filling your car at this rate then you'd usually have filled the tank within 2 rounds (a true engineer would be able to get an engine to work with this level of production of water and with a bit of pressuring to have a 'firearm'). When we converted PF to play Dark Sun, we had to remove the Create Water spell from the 0 level cantrip list and change the volume of production of water. Pew Pew Pew? The fighter pulls out his two-handed sword and lays one hack and complains that they can't wait all day to get through the door. [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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