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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="gyor" data-source="post: 5909654" data-attributes="member: 6670153"><p>Rituals were not discussed because they aren't a feature unique to wizards, anyone can cast them such as a Rogue, Warlord, Paladin with the right feat.</p><p></p><p> Thier whole fewer spell slots thing could be achieved by removing the bonus spells slots one gains for a high intellience. If that's not enough remove a single maxium slot from each level. Or at higher levels lower slots disappear, but low level spells remain useful because they become more powerful in higher level slots.</p><p></p><p> Of course if cantrips are still spells say 0 level spells, then putting them in higher level slots would make them more powerful. I wonder what a 9th level slotted ghost sound cantrip would be like.</p><p></p><p> Also if wizards get cantrips do clerics get orisons again?</p></blockquote><p></p>
[QUOTE="gyor, post: 5909654, member: 6670153"] Rituals were not discussed because they aren't a feature unique to wizards, anyone can cast them such as a Rogue, Warlord, Paladin with the right feat. Thier whole fewer spell slots thing could be achieved by removing the bonus spells slots one gains for a high intellience. If that's not enough remove a single maxium slot from each level. Or at higher levels lower slots disappear, but low level spells remain useful because they become more powerful in higher level slots. Of course if cantrips are still spells say 0 level spells, then putting them in higher level slots would make them more powerful. I wonder what a 9th level slotted ghost sound cantrip would be like. Also if wizards get cantrips do clerics get orisons again? [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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