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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="ren1999" data-source="post: 5909709" data-attributes="member: 85179"><p>How about limiting all characters to acquiring 30 powers?</p><p></p><p>Instead of limiting the wizard, increase the abilities of the fighter and all the other classes.</p><p>A fighter should be able to attack 3 adjacent enemies if a wizard can cast a burst spell on 3 or more enemies.</p><p></p><p>I'm definitely not liking a lot of official comments on the direction of 5th edition. I wouldn't go scrapping 4th edition rules. I'd make them very clear and simple to memorize. </p><p></p><p>5th edition has only one important task in my opinion. </p><p></p><p>Group together and remove all duplicate powers/feats/spells/prayers/utilities/special qualities/damage reduction/racial traits/class features/skills/etc..</p><p></p><p>Remove all of the powers that are rendered useless by stronger duplicate ones and make them scale automatically when leveling-up.</p><p></p><p>Remove "Incredibly Vastly Improved No Really Improved Initiative" and replace it with "Improved Initiative" then scale it according to level.</p><p></p><p>Seriously, in many previous editions, the power is not even explained correctly so it leaves players guessing as to how to implement it. </p><p></p><p>Here are some more "rules" and "optional rules" to think about. </p><p></p><p>Multi-Classing - none but class variants who can chose a total of 30 power/feats/skills/racial traits/class features etc -- 5 per level</p><p></p><p>Optional Rule -- No resistance spell casting.</p><p>A caster rolls a 1d20 when casting on him or herself or a willing target, and fails on a 1-3. At 11th level, fails on a 1-2. At 21st level, fails on a 1.</p><p></p><p>Paul's XP Method</p><p>Each encounter or seperate skill challenge is worth 1XP</p><p>Each boss encounter is worth 2XP</p><p>Characters level-up after 20XP.</p><p></p><p>Opportunity Attack Rules</p><p>Anytime you leave the square by an adjacent foe, the foe may attack.</p><p>Anytime you use a ranged projectile attack in a square by an adjacent foe, the foe may attack.</p><p>Touch ranged casting does not provoke an opportunity attack.</p><p>Readying a weapon again does not provoke an opportunity attack.</p><p></p><p>Flanking Rules</p><p>You are flanked only if at least two foes are on either side of you and there are no allies adjacent to those foes.</p><p></p><p>Level-Up Rules</p><p>Your total level may not exceed 30th.</p></blockquote><p></p>
[QUOTE="ren1999, post: 5909709, member: 85179"] How about limiting all characters to acquiring 30 powers? Instead of limiting the wizard, increase the abilities of the fighter and all the other classes. A fighter should be able to attack 3 adjacent enemies if a wizard can cast a burst spell on 3 or more enemies. I'm definitely not liking a lot of official comments on the direction of 5th edition. I wouldn't go scrapping 4th edition rules. I'd make them very clear and simple to memorize. 5th edition has only one important task in my opinion. Group together and remove all duplicate powers/feats/spells/prayers/utilities/special qualities/damage reduction/racial traits/class features/skills/etc.. Remove all of the powers that are rendered useless by stronger duplicate ones and make them scale automatically when leveling-up. Remove "Incredibly Vastly Improved No Really Improved Initiative" and replace it with "Improved Initiative" then scale it according to level. Seriously, in many previous editions, the power is not even explained correctly so it leaves players guessing as to how to implement it. Here are some more "rules" and "optional rules" to think about. Multi-Classing - none but class variants who can chose a total of 30 power/feats/skills/racial traits/class features etc -- 5 per level Optional Rule -- No resistance spell casting. A caster rolls a 1d20 when casting on him or herself or a willing target, and fails on a 1-3. At 11th level, fails on a 1-2. At 21st level, fails on a 1. Paul's XP Method Each encounter or seperate skill challenge is worth 1XP Each boss encounter is worth 2XP Characters level-up after 20XP. Opportunity Attack Rules Anytime you leave the square by an adjacent foe, the foe may attack. Anytime you use a ranged projectile attack in a square by an adjacent foe, the foe may attack. Touch ranged casting does not provoke an opportunity attack. Readying a weapon again does not provoke an opportunity attack. Flanking Rules You are flanked only if at least two foes are on either side of you and there are no allies adjacent to those foes. Level-Up Rules Your total level may not exceed 30th. [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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